Refactored the "#ifndef __macosx__" that were around every SDL_UpdateRect().
Redraw method is now defined once, in sdlscreen.c git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@266 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -51,4 +51,8 @@
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SDL_Rect ** Liste_Modes_Videos_SDL;
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byte* Ecran;
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void UpdateRect(short X, short Y, unsigned short Largeur, unsigned short Hauteur);
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void Flush_update(void);
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#endif // SDLSCREEN_H_INCLUDED
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