Working win32 API implementation with mouse

(no keyboard yet)
This commit is contained in:
Thomas Bernard
2018-06-20 16:34:53 +02:00
parent aa73e76e67
commit 9ac4267468
8 changed files with 304 additions and 3 deletions

View File

@@ -393,6 +393,7 @@ int Handle_mouse_release(SDL_MouseButtonEvent event)
// Keyboard management
#if defined(USE_SDL) || defined(USE_SDL2)
int Handle_key_press(SDL_KeyboardEvent event)
{
//Appui sur une touche du clavier
@@ -612,6 +613,7 @@ int Handle_key_release(SDL_KeyboardEvent event)
}
return Release_control(released_key, modifier);
}
#endif
// Joystick management
@@ -876,6 +878,10 @@ int Directional_acceleration(int msec)
return 1+(msec-initial_delay+linear_factor)/linear_factor+(msec-initial_delay)*(msec-initial_delay)/accel_factor;
}
#if defined(WIN32) && !defined(USE_SDL) && !defined(USE_SDL2)
int user_feedback_required = 0; // Flag qui indique si on doit arrêter de traiter les évènements ou si on peut enchainer
#endif
// Main input handling function
int Get_input(int sleep_time)
@@ -1125,6 +1131,39 @@ int Get_input(int sleep_time)
// Nothing significant happened
if (sleep_time)
SDL_Delay(sleep_time);
#elif defined(WIN32)
MSG msg;
user_feedback_required = 0;
Key_ANSI = 0;
Key_UNICODE = 0;
Key = 0;
Mouse_moved=0;
Input_new_mouse_X = Mouse_X;
Input_new_mouse_Y = Mouse_Y;
Input_new_mouse_K = Mouse_K;
Color_cycling();
// Commit any pending screen update.
// This is done in this function because it's called after reading
// some user input.
Flush_update();
while (!user_feedback_required && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// If the cursor was moved since last update,
// it was erased, so we need to redraw it (with the preview brush)
if (Mouse_moved)
{
Compute_paintbrush_coordinates();
Display_cursor();
return 1;
}
if (user_feedback_required)
return 1;
#endif
return 0;
}