Continued the line clamping. Seems to work perfectly for all 16 directions, but I discovered an older problem in the input handler when you release a key that participates in cursor emulation. Not completely fixed.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@895 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
96
graph.c
96
graph.c
@@ -1358,66 +1358,58 @@ void Draw_filled_ellipse(short center_x,short center_y,short horizontal_radius,s
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/// Alters bx and by so the (AX,AY)-(BX,BY) segment becomes either horizontal,
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/// vertical, 45degrees, or isometrical for pixelart (ie 2:1 ratio)
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void Clamp_coordinates_45_degrees(short ax, short ay, short* bx, short* by)
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void Clamp_coordinates_regular_angle(short ax, short ay, short* bx, short* by)
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{
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int dx, dy;
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float tan;
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float angle;
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float length;
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dx = (*bx)-ax;
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dy = ay- *by;
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// On prend l'opposée car à l'écran les Y sont positifs en bas, et en
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// maths, positifs en haut
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dx = *bx-ax;
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dy = *by-ay;
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if (dx==0) return;
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if (dx==0 || dy == 0) return;
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// On est en lockx et de toutes façons le X n'a pas bougé, on sort tout
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// de suite pour éviter une méchante division par 0
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tan = (float)dy/(float)dx;
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// These equation look a bit more complex than they should, but that's
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// because we have to balance the line length to make it end near the
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// cursor
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if (tan <= 0.25 && tan >= -0.25)
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{
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// horizontal (OK)
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*by = ay;
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}
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else if ( tan > 0.25 && tan < 0.75)
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{
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// dx=2dy, iso (ok)
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*bx = (2* *bx + ax + 2*dy)/3;
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*by = ay - (*bx-ax)/2;
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}
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else if ( tan >=0.75 && tan <= 1.5 )
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{
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// dy=-dx, diagonal upright (ok)
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*by = (*by + ay - dx)/2;
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*bx = ax + ay - *by;
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}
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else if ( tan > 1.5 && tan <= 3 )
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{
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// "vertical iso"
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}
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else if (tan < -0.25 && tan >= -0.75)
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{
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// iso to bottom
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}
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else if ( tan <-0.75 && tan > -1.5 )
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{
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// dy=dx, downright diagonal (ok)
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*by = (*by + ay + dx)/2;
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*bx = ax - ay + *by;
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}
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else if ( tan < -1.5 && tan >= -3 )
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{
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// vertical iso to bottom
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}
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else
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{
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// vertical (ok)
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*bx = ax;
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}
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angle = atan2(dx, dy);
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if (angle < M_PI*(-15.0/16.0) || angle > M_PI*(15.0/16.0))
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angle = M_PI*(16.0/16.0);
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else if (angle < M_PI*(-13.0/16.0))
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angle = -2.677945045;
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else if (angle < M_PI*(-11.0/16.0))
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angle = M_PI*(-12.0/16.0);
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else if (angle < M_PI*(-9.0/16.0))
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angle = -2.034443936;
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else if (angle < M_PI*(-7.0/16.0))
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angle = M_PI*(-8.0/16.0);
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else if (angle < M_PI*(-5.0/16.0))
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angle = -1.107148718;
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else if (angle < M_PI*(-3.0/16.0))
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angle = M_PI*(-4.0/16.0);
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else if (angle < M_PI*(-1.0/16.0))
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angle = -0.463647609;
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else if (angle < M_PI*(1.0/16.0))
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angle = M_PI*(0.0/16.0);
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else if (angle < M_PI*(3.0/16.0))
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angle = 0.463647609;
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else if (angle < M_PI*(5.0/16.0))
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angle = M_PI*(4.0/16.0);
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else if (angle < M_PI*(7.0/16.0))
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angle = 1.107148718;
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else if (angle < M_PI*(9.0/16.0))
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angle = M_PI*(8.0/16.0);
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else if (angle < M_PI*(11.0/16.0))
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angle = 2.034443936;
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else if (angle < M_PI*(13.0/16.0))
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angle = M_PI*(12.0/16.0);
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else //if (angle < M_PI*(15.0/16.0))
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angle = 2.677945045;
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length = sqrt((float)(dx)*(float)(dx)+(float)(dy)*(float)(dy));
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*bx=ax + lrintf(sin(angle)*length);
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*by=ay + lrintf(cos(angle)*length);
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return;
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}
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