Test C64 format + reorganize Save_C64_multi()

This commit is contained in:
Thomas Bernard
2019-12-31 02:00:22 +01:00
parent 796db2003d
commit a5f2989577
4 changed files with 248 additions and 148 deletions

View File

@@ -1332,6 +1332,152 @@ int Save_C64_fli_monolayer(T_IO_Context *context, byte saveWhat, word loadAddr)
return 0;
}
/**
* Encode a picture in the C64 Multicolor bitmap format.
*
* 8000 bytes bitmap, 1000 bytes screen RAM and 1000 bytes color RAM :
*
* BITS COLOR INFORMATION COMES FROM
* 00 Background color #0 (screen color)
* 01 Upper 4 bits of Screen RAM
* 10 Lower 4 bits of Screen RAM
* 11 Color RAM nybble (nybble = 1/2 byte = 4 bits)
*/
static int Encode_C64_multicolor(T_IO_Context * context, byte * bitmap, byte * screen_ram, byte * color_ram, byte * background)
{
int cx, cy, x, y;
int c[4] = {0,0,0,0};
int color, lut[16], bits, pixel, pos=0;
int cand,n,used;
word cols, candidates = 0, invalids = 0;
// Detect the background color the image should be using. It's the one that's
// used on all tiles having 4 colors.
for(y = 0; y < 200; y += 8)
{
for (x = 0; x < 160; x += 4)
{
cols = 0;
// Compute the usage count of each color in the tile
for (cy = 0; cy < 8; cy++)
for (cx = 0; cx < 4; cx++)
{
pixel = Get_pixel(context, x+cx,y+cy);
if(pixel > 15)
{
Warning_message("Color above 15 used");
// TODO hilite as in hires, you should stay to
// the fixed 16 color palette
return 1;
}
cols |= (1 << pixel);
}
cand = 0;
used = 0;
// Count the number of used colors in the tile
for (n = 0; n<16; n++)
{
if (cols & (1 << n))
used++;
}
if (used > 3)
{
GFX2_Log(GFX2_DEBUG, "(%3d,%3d) used=%d cols=%04x\n", x, y, used,(unsigned)cols);
// This is a tile that uses the background color (and 3 others)
// Try to guess which color is most likely the background one
for (n = 0; n<16; n++)
{
if ((cols & (1 << n)) && !((candidates | invalids) & (1 << n))) {
// This color is used in this tile but
// was not used in any other tile yet,
// so it could be the background one.
candidates |= 1 << n;
}
if ((cols & (1 << n)) == 0 ) {
// This color isn't used at all in this tile:
// Can't be the global background
invalids |= 1 << n;
candidates &= ~(1 << n);
}
if (candidates & (1 << n)) {
// We have a candidate, mark it as such
cand++;
}
}
// After checking the constraints for this tile, do we have
// candidate background colors left ?
if (cand==0)
{
Warning_message("No possible global background color");
return 1;
}
}
}
}
// Now just pick the first valid candidate
for (n = 0; n<16; n++)
{
if (candidates & (1 << n)) {
*background = n;
break;
}
}
GFX2_Log(GFX2_DEBUG, "Save_C64_multi() background=%d ($%x) candidates=%x invalid=%x\n",
(int)*background, (int)*background, (unsigned)candidates, (unsigned)invalids);
// Now that we know which color is the background, we can encode the cells
for(cy=0; cy<25; cy++)
{
for(cx=0; cx<40; cx++)
{
memset(lut, 0xff, sizeof(lut));
c[0] = *background;
lut[*background] = 0;
color = 1;
for(y=0;y<8;y++)
{
bits=0;
for(x=0;x<4;x++)
{
pixel = Get_pixel(context, cx*4+x, cy*8+y);
if (lut[pixel] < 0)
{
if (color < 4)
{
c[color] = pixel;
lut[pixel] = color;
color++;
}
else
{
Warning_with_format("More than 4 colors\nin 4x8 pixel cell: (%d, %d)\nRect: (%d, %d, %d, %d)", cx, cy, cx * 4, cy * 8, cx * 4 + 3, cy * 8 + 7);
// TODO hilite offending block
return 1;
}
}
bits = (bits << 2) | lut[pixel];
}
bitmap[pos++]=bits;
}
// add to screen_ram and color_ram
screen_ram[cx+cy*40] = (c[1] << 4) | c[2];
color_ram[cx+cy*40] = c[3];
}
}
return 0;
}
/**
* Save a C64 multicolor picture
*
@@ -1341,162 +1487,24 @@ int Save_C64_fli_monolayer(T_IO_Context *context, byte saveWhat, word loadAddr)
*/
int Save_C64_multi(T_IO_Context *context, byte saveWhat, word loadAddr)
{
/*
BITS COLOR INFORMATION COMES FROM
00 Background color #0 (screen color)
01 Upper 4 bits of Screen RAM
10 Lower 4 bits of Screen RAM
11 Color RAM nybble (nybble = 1/2 byte = 4 bits)
*/
FILE *file;
byte background = 0;
// FIXME allocating this on the stack is not a good idea. On some platforms
// the stack has a rather small size...
byte bitmap[8000], screen_ram[1000], color_ram[1000];
int cx,cy,x,y,c[4]={0,0,0,0},color,lut[16],bits,pixel,pos=0;
int cand,n,used;
word cols, candidates = 0, invalids = 0;
// FIXME allocating this on the stack is not a good idea. On some platforms
// the stack has a rather small size...
byte bitmap[8000],screen_ram[1000],color_ram[1000];
word numcolors;
dword cusage[256];
byte i,background=0;
FILE *file;
// Detect the background color the image should be using. It's the one that's
// used on all tiles having 4 colors.
for(y=0;y<200;y=y+8)
{
for (x = 0; x<160; x=x+4)
{
cols = 0;
// Compute the usage count of each color in the tile
for (cy=0;cy<8;cy++)
for (cx=0;cx<4;cx++)
{
pixel=Get_pixel(context, x+cx,y+cy);
if(pixel>15)
{
Warning_message("Color above 15 used");
// TODO hilite as in hires, you should stay to
// the fixed 16 color palette
return 1;
}
cols |= (1 << pixel);
}
cand = 0;
used = 0;
// Count the number of used colors in the tile
for (n = 0; n<16; n++)
{
if (cols & (1 << n))
used++;
}
if (used>3)
{
GFX2_Log(GFX2_DEBUG, "(%3d,%3d) used=%d cols=%04x\n", x, y, used,(unsigned)cols);
// This is a tile that uses the background color (and 3 others)
// Try to guess which color is most likely the background one
for (n = 0; n<16; n++)
{
if ((cols & (1 << n)) && !((candidates | invalids) & (1 << n))) {
// This color is used in this tile but
// was not used in any other tile yet,
// so it could be the background one.
candidates |= 1 << n;
}
if ((cols & (1 << n)) == 0 ) {
// This color isn't used at all in this tile:
// Can't be the global background
invalids |= 1 << n;
candidates &= ~(1 << n);
}
if (candidates & (1 << n)) {
// We have a candidate, mark it as such
cand++;
}
}
// After checking the constraints for this tile, do we have
// candidate background colors left ?
if (cand==0)
{
Warning_message("No possible global background color");
return 1;
}
}
}
}
// Now just pick the first valid candidate
for (n = 0; n<16; n++)
{
if (candidates & (1 << n)) {
background = n;
break;
}
}
GFX2_Log(GFX2_DEBUG, "Save_C64_multi() background=%d ($%x) candidates=%x invalid=%x\n",
(int)background, (int)background, (unsigned)candidates, (unsigned)invalids);
// Now that we know which color is the background, we can encode the cells
for(cy=0; cy<25; cy++)
{
for(cx=0; cx<40; cx++)
{
numcolors=Count_used_colors_area(cusage,cx*4,cy*8,4,8);
if(numcolors>4)
{
Warning_with_format("More than 4 colors\nin 4x8 pixel cell: (%d, %d)\nRect: (%d, %d, %d, %d)", cx, cy, cx * 4, cy * 8, cx * 4 + 3, cy * 8 + 7);
// TODO hilite offending block
return 1;
}
color=1;
c[0]=background;
for(i=0; i<16; i++)
{
lut[i]=0;
if(cusage[i] && (i!=background))
{
lut[i]=color;
c[color]=i;
color++;
}
}
// add to screen_ram and color_ram
screen_ram[cx+cy*40]=c[1]<<4|c[2];
color_ram[cx+cy*40]=c[3];
for(y=0;y<8;y++)
{
bits=0;
for(x=0;x<4;x++)
{
pixel = Get_pixel(context, cx*4+x,cy*8+y);
bits = (bits << 2) | lut[pixel];
}
bitmap[pos++]=bits;
}
}
}
File_error = Encode_C64_multicolor(context, bitmap, screen_ram, color_ram, &background);
if (File_error != 0)
return File_error;
file = Open_file_write(context);
if(!file)
if (file == NULL)
{
Warning_message("File open failed");
File_error = 2;
return 2;
}
setvbuf(file, NULL, _IOFBF, 64*1024);
if (loadAddr)
Write_word_le(file,loadAddr);