don't use SDL in Load_surface() anymore
So the init phase does not depend on SDL anymore. Signed-off-by: Thomas Bernard <miniupnp@free.fr>
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@@ -28,7 +28,10 @@
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#define __LOADSAVE_H__
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#include <stdio.h>
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#if defined(USE_SDL) || defined(USE_SDL2)
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#include <SDL_image.h>
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#endif
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#include "gfx2surface.h"
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enum CONTEXT_TYPE {
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CONTEXT_MAIN_IMAGE,
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@@ -107,8 +110,8 @@ typedef struct
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byte *Preview_bitmap;
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byte Preview_usage[256];
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// Internal: returned surface for SDL_Surface case
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SDL_Surface * Surface;
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// Internal: returned surface for Surface case
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T_GFX2_Surface * Surface;
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} T_IO_Context;
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@@ -137,7 +140,7 @@ void Init_context_flat_image(T_IO_Context * context, char *file_name, char *file
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void Init_context_brush(T_IO_Context * context, char *file_name, char *file_directory);
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// Setup for saving an arbitrary undo/redo step, from either the main or spare page.
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void Init_context_history_step(T_IO_Context * context, T_Page *page);
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// Setup for loading an image into a new SDL surface.
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// Setup for loading an image into a new GFX2 surface.
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void Init_context_surface(T_IO_Context * context, char *file_name, char *file_directory);
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// Cleans up resources (currently: the 24bit buffer)
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@@ -189,9 +192,9 @@ extern const T_Format File_formats[];
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void Image_emergency_backup(void);
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///
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/// Load an arbitrary SDL_Surface.
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/// Load an arbitrary GFX2_Surface.
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/// @param gradients Pass the address of a target T_Gradient_array if you want the gradients, NULL otherwise
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SDL_Surface * Load_surface(char *full_name, T_Gradient_array *gradients);
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T_GFX2_Surface * Load_surface(char *full_name, T_Gradient_array *gradients);
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/*
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