Lots of speedup-cleanup-debug. Menu is usable, we need to implement drawing functions now...
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@39 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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11
sdlscreen.h
11
sdlscreen.h
@@ -1,5 +1,5 @@
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#ifndef SDLSCREEN_H_INCLUDED
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#define SDLSCREEN_H_INCLUDED
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#ifndef SDLSCREEN_H_INCLUDED
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#define SDLSCREEN_H_INCLUDED
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#include <SDL/SDL.h>
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#include "struct.h"
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@@ -8,6 +8,7 @@
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byte Lit_Pixel_SDL (word X,word Y);
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void Effacer_Tout_l_Ecran_SDL (byte Couleur);
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void Block_SDL (word Debut_X,word Debut_Y,word Largeur,word Hauteur,byte Couleur);
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void Block_SDL_Fast (word Debut_X,word Debut_Y,word Largeur,word Hauteur,byte Couleur);
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void Pixel_Preview_Normal_SDL (word X,word Y,byte Couleur);
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void Pixel_Preview_Loupe_SDL (word X,word Y,byte Couleur);
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void Ligne_horizontale_XOR_SDL(word Pos_X,word Pos_Y,word Largeur);
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@@ -23,11 +24,9 @@
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void Display_brush_Color_zoom_SDL(word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Pos_Y_Fin,byte Couleur_de_transparence,word Largeur_brosse,byte * Buffer);
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void Display_brush_Mono_zoom_SDL (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Pos_Y_Fin,byte Couleur_de_transparence,byte Couleur,word Largeur_brosse,byte * Buffer);
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void Clear_brush_zoom_SDL (word Pos_X,word Pos_Y,word Decalage_X,word Decalage_Y,word Largeur,word Pos_Y_Fin,byte Couleur_de_transparence,word Largeur_image,byte * Buffer);
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void Set_Mode_SDL();
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void Set_Mode_SDL();
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SDL_Rect ** Liste_Modes_Videos_SDL;
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byte* Ecran;
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SDL_Event* Evenement_SDL;
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#endif // SDLSCREEN_H_INCLUDED
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#endif // SDLSCREEN_H_INCLUDED
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