SDL2: readline.c uses SDL_TEXTINPUT unicode input text
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@@ -98,6 +98,11 @@ GFX2_GLOBAL dword Key_ANSI;
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GFX2_GLOBAL dword Key_UNICODE;
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/// from SDL_TextInputEvent
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#if defined(USE_SDL2)
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GFX2_GLOBAL char Key_Text[32];
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#endif
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// Keyboard modifiers
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// (Name conflict with windows.h)
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#ifdef MOD_SHIFT
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