Separated font graphics from skin graphics. WIP, a lot is still hard-coded (font list) or not coded at all (save/load in ini, and match in skin selection screen).
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@885 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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11
struct.h
11
struct.h
@@ -240,8 +240,8 @@ typedef struct
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/// This structure holds all the settings which are saved and loaded as gfx2.ini.
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typedef struct
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{
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byte Font; ///< Boolean, true to use the "fun" font in menus, false to use the classic one.
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char SkinFile[64]; ///< String, name of the file where all the graphic data is stored
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char *Font_name; ///< Name of the font used in the menus. Matches file skins/font_*.png (Case-sensitive on some filesystems)
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char SkinFile[64]; ///< String, name of the file where all the graphic data is stored
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int Show_hidden_files; ///< Boolean, true to show hidden files in fileselectors.
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int Show_hidden_directories; ///< Boolean, true to show hidden directories in fileselectors.
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// int Show_system_directories; ///< (removed when converted from DOS)
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@@ -380,13 +380,6 @@ typedef struct
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/// Bitmap data for the small 8x8 icons.
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byte Icon_sprite[NB_ICON_SPRITES][ICON_SPRITE_HEIGHT][ICON_SPRITE_WIDTH];
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// 8x8 fonts
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/// Bitmap data for the classic 8x8 font used in menus etc.
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byte System_font[256*8*8];
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/// Bitmap data for the "fun" 8x8 font used in menus etc.
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byte Fun_font [256*8*8];
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/// A default 256-color palette.
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T_Palette Default_palette;
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