EGX mode for CPC

In this custom mode, odd lines use MODE 0 (wide pixels, 16 colors), and
even lines use MODE 1 (square pixels, 4 colors).

- Add a settings window to the 8-bit effect where you can chose what you
want to draw
- Add the customizations required to make it work in graph.c
- Tweak some other places so it is easier to add other modes later on.
- Groundwork for some more modes: EGX2, ZX spectrum, Game Boy color.
This commit is contained in:
Adrien Destugues
2017-05-06 21:59:24 +02:00
parent f04691145b
commit aef77744e1
6 changed files with 105 additions and 28 deletions

View File

@@ -506,9 +506,8 @@ void Button_Toggle_toolbar(void)
Window_dropdown_add_item(&dropdown, 0, menu_name_tools);
if (Main_backups->Pages->Image_mode == IMAGE_MODE_LAYERED ||
Main_backups->Pages->Image_mode == IMAGE_MODE_MODE5 ||
(Main_backups->Pages->Image_mode == IMAGE_MODE_ANIMATION && Main_backups->Pages->Nb_layers==1))
if (Main_backups->Pages->Image_mode != IMAGE_MODE_ANIMATION ||
Main_backups->Pages->Nb_layers==1)
Window_dropdown_add_item(&dropdown, 1, menu_name_layers);
if (Main_backups->Pages->Image_mode == IMAGE_MODE_ANIMATION ||
@@ -544,7 +543,7 @@ void Button_Toggle_toolbar(void)
}
Set_bar_visibility(MENUBAR_ANIMATION, !Menu_bars[MENUBAR_ANIMATION].Visible, 0);
if (Main_backups->Pages->Image_mode == IMAGE_MODE_LAYERED)
if (Main_backups->Pages->Image_mode != IMAGE_MODE_ANIMATION)
Switch_layer_mode(IMAGE_MODE_ANIMATION);
break;
@@ -4860,10 +4859,10 @@ void Button_Effects(void)
Display_effect_state(C2,L4, "8 bit" ,Main_backups->Pages->Image_mode > IMAGE_MODE_ANIMATION);
Display_cursor();
} else {
//Close_window();
//Display_cursor();
// Contraint checker/enforcer menu
//clicked_button = 11;
Close_window();
Display_cursor();
Button_Constraint_menu();
clicked_button = 11;
}
break;
case 15: // Tilemap