Fix Joystick support (with SDL and SDL2)

This commit is contained in:
Thomas Bernard
2018-06-25 00:30:07 +02:00
parent b4f4fcf51d
commit af25970c09
3 changed files with 11 additions and 11 deletions

View File

@@ -618,8 +618,8 @@ int Handle_key_release(SDL_KeyboardEvent event)
// Joystick management
#if defined(USE_SDL) || defined(USE_SDL2)
int Handle_joystick_press(SDL_JoyButtonEvent event)
#if defined(USE_JOYSTICK) && (defined(USE_SDL) || defined(USE_SDL2))
static int Handle_joystick_press(SDL_JoyButtonEvent event)
{
if (event.button == Joybutton_shift)
{
@@ -721,7 +721,7 @@ int Handle_joystick_press(SDL_JoyButtonEvent event)
return Move_cursor_with_constraints();
}
int Handle_joystick_release(SDL_JoyButtonEvent event)
static int Handle_joystick_release(SDL_JoyButtonEvent event)
{
if (event.button == Joybutton_shift)
{
@@ -802,7 +802,7 @@ int Handle_joystick_release(SDL_JoyButtonEvent event)
return Move_cursor_with_constraints();
}
void Handle_joystick_movement(SDL_JoyAxisEvent event)
static void Handle_joystick_movement(SDL_JoyAxisEvent event)
{
if (event.axis==JOYSTICK_AXIS_X)
{