Improved Spare remapping and Brush recolorizing, with new color-matching formula provided by DawnBringer (Perceptual color-distance with 25 brightness weigth-in). Fix in 'Copy to spare/Palette & remap' : Transparent color of the spare wasn't renumbered accordingly.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1613 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -2584,22 +2584,14 @@ void Display_all_screen(void)
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byte Best_color(byte r,byte g,byte b)
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{
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// This "static" allows the loop to start on the last successful match.
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// If the same color is requested again (and it happens often) and the match
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// was perfect, it allows an early exit that avoids
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// 255 computations of color distance.
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// This system still works with no bad effects when the palette changes.
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static byte col=0;
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byte end_color;
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int col;
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int delta_r,delta_g,delta_b;
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int dist;
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int best_dist=0x7FFFFFFF;
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int rmean;
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byte best_color=0;
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end_color=col;
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do
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for (col=0; col<256; col++)
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{
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if (!Exclude_color[col])
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{
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@@ -2619,9 +2611,7 @@ byte Best_color(byte r,byte g,byte b)
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best_color=col;
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}
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}
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// Loop
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col++;
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} while(col!=end_color);
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}
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return best_color;
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}
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@@ -2658,6 +2648,51 @@ byte Best_color_nonexcluded(byte red,byte green,byte blue)
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}
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byte Best_color_perceptual(byte r,byte g,byte b)
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{
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int col;
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float best_diff=255.0*1.56905;
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byte best_color=0;
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float target_bri;
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float bri;
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float diff_b, diff_c, diff;
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// Similar to Perceptual_lightness();
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target_bri = sqrt(0.26*r*0.26*r + 0.55*g*0.55*g + 0.19*b*0.19*b);
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for (col=0; col<256; col++)
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{
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if (Exclude_color[col])
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continue;
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diff_c = sqrt(
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(0.26*(Main_palette[col].R-r))*
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(0.26*(Main_palette[col].R-r))+
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(0.55*(Main_palette[col].G-g))*
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(0.55*(Main_palette[col].G-g))+
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(0.19*(Main_palette[col].B-b))*
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(0.19*(Main_palette[col].B-b)));
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// Exact match
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if (diff_c==0)
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return col;
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bri = sqrt(0.26*Main_palette[col].R*0.26*Main_palette[col].R + 0.55*Main_palette[col].G*0.55*Main_palette[col].G + 0.19*Main_palette[col].B*0.19*Main_palette[col].B);
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diff_b = abs(target_bri-bri);
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diff=0.25*(diff_b-diff_c)+diff_c;
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if (diff<best_diff)
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{
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best_diff=diff;
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best_color=col;
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}
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}
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return best_color;
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}
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byte Old_black;
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byte Old_dark;
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byte Old_light;
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