win32 and SDL2: capture the mouse when the button is pressed
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@@ -1299,11 +1299,17 @@ int Get_input(int sleep_time)
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break;
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case SDL_MOUSEBUTTONDOWN:
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#ifdef USE_SDL2
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SDL_CaptureMouse(SDL_TRUE);
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#endif
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Handle_mouse_click(&event.button);
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user_feedback_required = 1;
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break;
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case SDL_MOUSEBUTTONUP:
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#ifdef USE_SDL2
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SDL_CaptureMouse(SDL_FALSE);
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#endif
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Handle_mouse_release(&event.button);
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user_feedback_required = 1;
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break;
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