Tilemap: helpfile, fix loss of mouse cursor when tile count window appears
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1871 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -314,9 +314,9 @@ void Tilemap_update(void)
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if (width*height > 1000 || Config.Tilemap_show_count)
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{
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wait_window=1;
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old_cursor=Cursor_shape;
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Open_window(180,36,"Creating tileset");
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Print_in_window(26, 20, "Please wait...",MC_Black,MC_Light);
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old_cursor=Cursor_shape;
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Cursor_shape=CURSOR_SHAPE_HOURGLASS;
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Update_window_area(0,0,Window_width, Window_height);
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Display_cursor();
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