Sped up fast 24bit color reduction (Caanoo specific)
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1635 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -980,27 +980,7 @@ void Load_SDL_Image(T_IO_Context *context)
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{
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{
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// Hi/Trucolor
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///Sorry, but i give up! It needs a hard debug. So, a simply workaround here. Unfortunately it doubling memory usage by conversion surface :(
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#if defined(__WIZ__) || defined(__CAANOO__)
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SDL_Surface *pNewSurface;
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SDL_PixelFormat pixfmt;
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#endif
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Pre_load(context, surface->w, surface->h, file_size ,FORMAT_ALL_IMAGES, PIXEL_SIMPLE, 1);
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#if defined(__WIZ__) || defined(__CAANOO__)
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memcpy(&pixfmt, surface->format, sizeof(SDL_PixelFormat));
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pixfmt.BitsPerPixel = 32;
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pixfmt.BytesPerPixel = 4;
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pNewSurface = SDL_ConvertSurface(surface, &pixfmt, SDL_SWSURFACE);
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if (pNewSurface == NULL)
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{
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File_error=1;
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return;
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}
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SDL_FreeSurface(surface);
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surface = pNewSurface;
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#endif
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}
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for (y_pos=0; y_pos<context->Height; y_pos++)
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