Fix CRASH in Help screen, when pressing PageDown in pages of less than 16 lines. Bug is present in 98.0% release:(

Internal support for action shortcuts on joystick buttons, mousewheel, mouse3.
Mousewheel now scrolls lists in Save/Load, Text, Help.


git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@589 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2009-02-04 00:23:27 +00:00
parent 0c26dc6459
commit bb7f09fc8e
6 changed files with 195 additions and 72 deletions

167
input.c
View File

@@ -28,6 +28,7 @@
#include "windows.h"
#include "erreurs.h"
#include "divers.h"
#include "input.h"
void Handle_Window_Resize(SDL_ResizeEvent event);
void Handle_Window_Exit(SDL_QuitEvent event);
@@ -44,6 +45,14 @@ long Directional_delay;
long Directional_last_move;
long Directional_step;
// TODO: move to config
short Button_shift=-1; // Button number that serves as a "shift" modifier
short Button_control=-1; // Button number that serves as a "ctrl" modifier
short Button_alt=-1; // Button number that serves as a "alt" modifier
short Button_clic_gauche=0; // Button number that serves as left click
short Button_clic_droit=0; // Button number that serves as right-click
// Called each time there is a cursor move, either triggered by mouse or keyboard shortcuts
int Move_cursor_with_constraints()
{
@@ -156,16 +165,24 @@ int Handle_Mouse_Click(SDL_MouseButtonEvent event)
INPUT_Nouveau_Mouse_K |= 1;
break;
case SDL_BUTTON_MIDDLE:
INPUT_Nouveau_Mouse_K |= 4;
break;
case SDL_BUTTON_RIGHT:
INPUT_Nouveau_Mouse_K |= 2;
break;
default:
DEBUG("Unknown mouse button!",0);
case SDL_BUTTON_MIDDLE:
Touche = TOUCHE_MOUSEMIDDLE;
// TODO: systeme de répétition
return 0;
case SDL_BUTTON_WHEELUP:
Touche = TOUCHE_MOUSEWHEELUP;
return 0;
case SDL_BUTTON_WHEELDOWN:
Touche = TOUCHE_MOUSEWHEELDOWN;
return 0;
default:
return 0;
}
return Move_cursor_with_constraints();
}
@@ -178,10 +195,6 @@ int Handle_Mouse_Release(SDL_MouseButtonEvent event)
INPUT_Nouveau_Mouse_K &= ~1;
break;
case SDL_BUTTON_MIDDLE:
INPUT_Nouveau_Mouse_K &= ~4;
break;
case SDL_BUTTON_RIGHT:
INPUT_Nouveau_Mouse_K &= ~2;
break;
@@ -259,6 +272,43 @@ int Handle_Key_Press(SDL_KeyboardEvent event)
return 0;
}
int Relache_controle(int CodeTouche, int Modifieur)
{
if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_UP]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_UP]&Modifieur))
{
Directional_up=0;
}
if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_DOWN]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_DOWN]&Modifieur))
{
Directional_down=0;
}
if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_LEFT]&Modifieur))
{
Directional_left=0;
}
if(CodeTouche == (Config_Touche[SPECIAL_MOUSE_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_RIGHT]&Modifieur))
{
Directional_right=0;
}
if(CodeTouche == (Config_Touche[SPECIAL_CLICK_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_LEFT]&Modifieur))
{
INPUT_Nouveau_Mouse_K &= ~1;
return Move_cursor_with_constraints();
}
if(CodeTouche == (Config_Touche[SPECIAL_CLICK_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_RIGHT]&Modifieur))
{
INPUT_Nouveau_Mouse_K &= ~2;
return Move_cursor_with_constraints();
}
// Other keys don't need to be released : they are handled as "events" and procesed only once.
// These clicks are apart because they need to be continuous (ie move while key pressed)
// We are relying on "hardware" keyrepeat to achieve that.
return 0;
}
int Handle_Key_Release(SDL_KeyboardEvent event)
{
int Modifieur;
@@ -282,38 +332,7 @@ int Handle_Key_Release(SDL_KeyboardEvent event)
default:
Modifieur=0;
}
if(ToucheR == (Config_Touche[SPECIAL_MOUSE_UP]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_UP]&Modifieur))
{
Directional_up=0;
}
if(ToucheR == (Config_Touche[SPECIAL_MOUSE_DOWN]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_DOWN]&Modifieur))
{
Directional_down=0;
}
if(ToucheR == (Config_Touche[SPECIAL_MOUSE_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_LEFT]&Modifieur))
{
Directional_left=0;
}
if(ToucheR == (Config_Touche[SPECIAL_MOUSE_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_MOUSE_RIGHT]&Modifieur))
{
Directional_right=0;
}
if(ToucheR == (Config_Touche[SPECIAL_CLICK_LEFT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_LEFT]&Modifieur))
{
INPUT_Nouveau_Mouse_K &= ~1;
return Move_cursor_with_constraints();
}
if(ToucheR == (Config_Touche[SPECIAL_CLICK_RIGHT]&0x0FFF) || (Config_Touche[SPECIAL_CLICK_RIGHT]&Modifieur))
{
INPUT_Nouveau_Mouse_K &= ~2;
return Move_cursor_with_constraints();
}
// Other keys don't need to be released : they are handled as "events" and procesed only once.
// These clicks are apart because they need to be continuous (ie move while key pressed)
// We are relying on "hardware" keyrepeat to achieve that.
return 0;
return Relache_controle(ToucheR, Modifieur);
}
@@ -323,6 +342,31 @@ int Handle_Joystick_Press(SDL_JoyButtonEvent event)
{
if (event.which==0) // joystick number 0
{
if (event.button == Button_shift)
{
SDL_SetModState(SDL_GetModState() | KMOD_SHIFT);
return 0;
}
if (event.button == Button_control)
{
SDL_SetModState(SDL_GetModState() | KMOD_CTRL);
return 0;
}
if (event.button == Button_alt)
{
SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_META));
return 0;
}
if (event.button == Button_clic_gauche)
{
INPUT_Nouveau_Mouse_K=1;
return Move_cursor_with_constraints();
}
if (event.button == Button_clic_droit)
{
INPUT_Nouveau_Mouse_K=2;
return Move_cursor_with_constraints();
}
#ifdef __gp2x__
switch(event.button)
{
@@ -352,32 +396,37 @@ int Handle_Joystick_Press(SDL_JoyButtonEvent event)
Directional_up_left=1;
break;
#endif
case GP2X_BUTTON_A: // A
INPUT_Nouveau_Mouse_K=1;
break;
case GP2X_BUTTON_B: // B
INPUT_Nouveau_Mouse_K=2;
break;
}
#else
switch(event.button)
{
case 0: // A
INPUT_Nouveau_Mouse_K=1;
break;
case 1: // B
INPUT_Nouveau_Mouse_K=2;
break;
default:
}
#endif
Touche = TOUCHE_BUTTON+event.button;
// TODO: systeme de répétition
return Move_cursor_with_constraints();
}
return Move_cursor_with_constraints();
return 0;
}
int Handle_Joystick_Release(SDL_JoyButtonEvent event)
{
if (event.which==0) // joystick number 0
{
if (event.button == Button_shift)
{
SDL_SetModState(SDL_GetModState() & ~KMOD_SHIFT);
return Relache_controle(0,MOD_SHIFT);
}
if (event.button == Button_control)
{
SDL_SetModState(SDL_GetModState() & ~KMOD_CTRL);
return Relache_controle(0,MOD_CTRL);
}
if (event.button == Button_alt)
{
SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_META));
return Relache_controle(0,MOD_ALT);
}
#ifdef __gp2x__
switch(event.button)
{