Doxygen documentation for text.h, SFont.h, setup.h, realpath.h, readline.h, palette.h, keyboard.h, io.h, input.h, hotkeys.h, helpfile.h, errors.h; and a basic description for all other headers.
Removed 2 unused function prototypes (They escaped translation) In each C file, added a #include of its own header, to help doxygen generate a more complete documentation for the C files (and also double-check function prototypes) All these changes don't change the generated executable, it's still beta 99.0. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@752 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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keyboard.h
24
keyboard.h
@@ -20,8 +20,26 @@
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//////////////////////////////////////////////////////////////////////////////
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///@file keyboard.h
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/// Functions to convert bewteen the SDL key formats and the keycode we use
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/// in grafx2.
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/// The keycode we're using is generalized to handle mouse and joystick shortcuts
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/// as well. The format can be broken down as:
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/// - 0x0000 + a number between 0 and SDLK_LAST (about 324) : the SDL "sym" key number.
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/// - 0x0000 + SDLK_LAST+1: Mouse middle button.
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/// - 0x0000 + SDLK_LAST+2: Mouse wheel up.
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/// - 0x0000 + SDLK_LAST+3: Mouse wheel down.
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/// - 0x0000 + SDLK_LAST+4+B : Joystick button number "B", starting at B=0.
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/// - 0x0800 + a number between 0 and 0x7FF: The scancode key number, for keys which have no "sym", such as keys from multimedia keyboards, and "fn" and "Thinkpad" key for a laptop.
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/// Add 0x1000 for the Shift modifier MOD_SHIFT
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/// Add 0x2000 for the Control modifier ::MOD_CONTROL
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/// Add 0x4000 for the Alt modifier ::MOD_ALT
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//////////////////////////////////////////////////////////////////////////////
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/*!
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Convert an SDL keysym to an ANSI/ASCII character.
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This is used to type text and numeric values in input boxes.
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@param keysym SDL symbol to convert
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*/
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word Keysym_to_ANSI(SDL_keysym keysym);
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@@ -30,12 +48,15 @@ word Keysym_to_ANSI(SDL_keysym keysym);
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Convert an SDL keysym to an internal keycode number.
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This is needed because SDL tends to split the information across the unicode sym, the regular sym, and the raw keycode.
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We also need to differenciate 1 (keypad) and 1 (regular keyboard), and some other things.
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See the notice at the beginning of keyboard.h for the format of a keycode.
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@param keysym SDL symbol to convert
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*/
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word Keysym_to_keycode(SDL_keysym keysym);
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/*!
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Helper function to convert between SDL system and old coding for keycodes. This is needed because some SDL keycode are actually unicode and won't fit in 8 bits.
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Helper function to convert between SDL system and the old coding for PC keycodes.
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This is only used to convert configuration files from the DOS version of
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Grafx2, where keyboard codes are in in the IBM PC AT form.
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@param scancode Scancode to convert
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*/
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word Key_for_scancode(word scancode);
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@@ -48,6 +69,7 @@ const char * Key_name(word Key);
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/*!
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Gets the modifiers in our format from the SDL_Mod information.
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Returns a combination of ::MOD_SHIFT, ::MOD_ALT, ::MOD_CONTROL
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@param mod SDL modifiers state
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*/
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word Key_modifiers(SDLMod mod);
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