Changed a lot of platform-specific code to "simplify" it:
A Unix-like system is now considered the default. The number of platform-specific blocks is down to: win32: 13, watcomc: 3, linux: 4, macosx: 16, amigaos4: 8, beos/haiku: 1 Removed linux.c, implemented the relevant functions for all platforms. (win32) In Stats screen, included free memory report (macosx) Conversion_ANSI: Fixed the __macosx__ with wrong case from my former 'fix', sorry. (macosx) readline.c : Removed a manual "Update_necessaire=1", because normally all calls to UpdateRect() will set this flag already. Don't hesitate to call Flush_Update() anywhere where it's lacking, but you shouldn't put it inside a #ifdef __macosx__ (win32) Packaging: 'make ziprelease' now includes libpng13.dll and zlib1.dll (win32) Hacked something to resolve naming conflict of MOD_SHIFT constants with windows.h (all) Resolution: Fixed the black space that appeared between button and label, the memory overwrite also caused resolutions above number 2 to disappear from list. Tested fine on Linux (without TTF) and Windows git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@345 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -469,7 +469,7 @@ word Conversion_ANSI(SDL_keysym Sym)
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// This part was removed from the MacOSX port, but I put it back for others
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// as on Linux and Windows, it's what allows editing a text line with the keys
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// SDLK_LEFT, SDLK_RIGHT, SDLK_HOME, SDLK_END etc.
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#ifndef __MACOSX__
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#ifndef __macosx__
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if ( Sym.unicode == 0)
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{
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return Sym.sym;
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