Cleanup : rename Set_mode_SDL() to GFX2_Set_mode()
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@@ -114,7 +114,7 @@ void Screen_FillRect(int x, int y, int w, int h, byte color)
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}
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/// Sets the new screen/window dimensions.
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void Set_mode_SDL(int *width, int *height, int fullscreen)
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void GFX2_Set_mode(int *width, int *height, int fullscreen)
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{
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static SDL_Cursor* cur = NULL;
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static byte cursorData = 0;
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