Implemented back the Mask mode. Fixed a historical bug of memory violation if you used Mask with images of different sizes (would crash all platforms except DOS)
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1237 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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4
graph.c
4
graph.c
@@ -2882,7 +2882,7 @@ byte Read_pixel_from_current_screen (word x,word y)
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if (color != Main_backups->Pages->Transparent_color) // transparent color
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return color;
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depth = *(Visible_image_depth_buffer.Image+x+y*Main_image_width);
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depth = *(Main_visible_image_depth_buffer.Image+x+y*Main_image_width);
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return *(Main_backups->Pages->Image[depth] + x+y*Main_image_width);
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#else
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return *((y)*Main_image_width+(x)+Main_backups->Pages->Image[Main_current_layer]);
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@@ -2892,7 +2892,7 @@ byte Read_pixel_from_current_screen (word x,word y)
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void Pixel_in_current_screen (word x,word y,byte color,int with_preview)
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{
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#ifndef NOLAYERS
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byte depth = *(Visible_image_depth_buffer.Image+x+y*Main_image_width);
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byte depth = *(Main_visible_image_depth_buffer.Image+x+y*Main_image_width);
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*(Main_backups->Pages->Image[Main_current_layer] + x+y*Main_image_width)=color;
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if ( depth <= Main_current_layer)
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{
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