add a Sega Mega Drive / Genesis drawing mode
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@@ -1946,10 +1946,10 @@ static const T_Help_table helptable_effects[] =
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HELP_TEXT ("")
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HELP_BOLD ("Block modes")
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HELP_TEXT ("ZX Spectrum, Game Boy Color, Thomson MOTO,")
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HELP_TEXT ("C64 MultiColor, C64 HiRes are modes with")
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HELP_TEXT ("block constraints. Only a limited count of")
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HELP_TEXT ("different colors (generaly 2) is allowed in")
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HELP_TEXT ("a pixel block.")
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HELP_TEXT ("Mega Drive, C64 MultiColor and C64 HiRes")
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HELP_TEXT ("are modes with block constraints. Only a")
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HELP_TEXT ("limited count of different colors is")
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HELP_TEXT ("allowed in a pixel block.")
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HELP_TEXT ("")
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HELP_BOLD ("Game Boy Color")
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HELP_TEXT ("All pixels within a 8x8 block should be in")
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@@ -1962,6 +1962,15 @@ static const T_Help_table helptable_effects[] =
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HELP_TEXT ("Color #0 of each palette is transparent for")
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HELP_TEXT ("Game Boy sprites.")
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HELP_TEXT ("")
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HELP_BOLD ("Sega Mega Drive / Genesis")
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HELP_TEXT ("The constraints are similar to GBC mode,")
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HELP_TEXT ("there are 4 palettes of 16 colors each.")
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HELP_TEXT ("Color #0 of each palette is transparent.")
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HELP_TEXT ("")
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HELP_BOLD ("ZX Spectrum")
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HELP_TEXT ("The two colors of the 8x8 block must share")
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HELP_TEXT ("the same bightness bit.")
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HELP_TEXT ("")
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HELP_TEXT ("")
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HELP_BOLD ("C64 Flexible Line Interpretation (FLI)")
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HELP_TEXT ("- Layer 1 contains the background colors,")
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