add a Sega Mega Drive / Genesis drawing mode

This commit is contained in:
Thomas Bernard
2019-05-21 22:40:28 +02:00
parent 537334f327
commit d2777d79cb
5 changed files with 48 additions and 12 deletions

View File

@@ -1946,10 +1946,10 @@ static const T_Help_table helptable_effects[] =
HELP_TEXT ("")
HELP_BOLD ("Block modes")
HELP_TEXT ("ZX Spectrum, Game Boy Color, Thomson MOTO,")
HELP_TEXT ("C64 MultiColor, C64 HiRes are modes with")
HELP_TEXT ("block constraints. Only a limited count of")
HELP_TEXT ("different colors (generaly 2) is allowed in")
HELP_TEXT ("a pixel block.")
HELP_TEXT ("Mega Drive, C64 MultiColor and C64 HiRes")
HELP_TEXT ("are modes with block constraints. Only a")
HELP_TEXT ("limited count of different colors is")
HELP_TEXT ("allowed in a pixel block.")
HELP_TEXT ("")
HELP_BOLD ("Game Boy Color")
HELP_TEXT ("All pixels within a 8x8 block should be in")
@@ -1962,6 +1962,15 @@ static const T_Help_table helptable_effects[] =
HELP_TEXT ("Color #0 of each palette is transparent for")
HELP_TEXT ("Game Boy sprites.")
HELP_TEXT ("")
HELP_BOLD ("Sega Mega Drive / Genesis")
HELP_TEXT ("The constraints are similar to GBC mode,")
HELP_TEXT ("there are 4 palettes of 16 colors each.")
HELP_TEXT ("Color #0 of each palette is transparent.")
HELP_TEXT ("")
HELP_BOLD ("ZX Spectrum")
HELP_TEXT ("The two colors of the 8x8 block must share")
HELP_TEXT ("the same bightness bit.")
HELP_TEXT ("")
HELP_TEXT ("")
HELP_BOLD ("C64 Flexible Line Interpretation (FLI)")
HELP_TEXT ("- Layer 1 contains the background colors,")