Tilemap mode: Undo and Redo only refresh tilemap when image size changes. Lua scripts that change image size also refresh tilemap

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1877 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2011-11-26 14:46:09 +00:00
parent 4813314638
commit dae1bc856b
3 changed files with 24 additions and 3 deletions

View File

@@ -46,6 +46,8 @@
#include "filesel.h" // Read_list_of_drives()
#include "realpath.h"
#include "setup.h"
#include "tiles.h"
/// Lua scripts bound to shortcut keys.
char * Bound_script[10];
@@ -1559,6 +1561,8 @@ void Run_script(const char *script_subdirectory, const char *script_filename)
const char* message;
byte old_cursor_shape=Cursor_shape;
char buf[MAX_PATH_CHARACTERS];
int original_image_width=Main_image_width;
int original_image_height=Main_image_height;
// Some scripts are slow
Cursor_shape=CURSOR_SHAPE_HOURGLASS;
@@ -1728,6 +1732,14 @@ void Run_script(const char *script_subdirectory, const char *script_filename)
Hide_cursor();
Display_all_screen();
// Update tilemap if image size has changed
if (original_image_width!=Main_image_width
|| original_image_height!=Main_image_height)
{
Tilemap_update();
}
// Update changed pen colors.
if (Back_color!=Original_back_color || Fore_color!=Original_fore_color)
{