More unification of layers and anim version: toolbars work. You can switch toolbars by right-clicking the icon from status bar: it proposes 'Anim' only while the current image has 1 layer (see Button_toggle_toolbar()). The animation-specific stuff (rendering...) isn't activated yet, see all the NOLAYERS places remaining. Also will need a trick for keyboard shortcuts to work on multiple buttons, and extra code on swap-to-spare, undo, redo, load etc. to sync toolbars with Image_type.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1909 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
14
src/global.h
14
src/global.h
@@ -491,20 +491,6 @@ GFX2_GLOBAL byte Menu_factor_Y;
|
||||
/// Size of a color cell in the menu's palette.
|
||||
GFX2_GLOBAL word Menu_palette_cell_width;
|
||||
|
||||
GFX2_GLOBAL T_Menu_Bar Menu_bars[MENUBAR_COUNT]
|
||||
#ifdef GLOBAL_VARIABLES
|
||||
=
|
||||
{{MENU_WIDTH, 9, 1, 45, {NULL,NULL,NULL}, 20, BUTTON_HIDE }, // Status
|
||||
#ifdef NOLAYERS
|
||||
{MENU_WIDTH, 14, 1, 35, {NULL,NULL,NULL}, 236, BUTTON_LAYER_SELECT }, // Animation
|
||||
#else
|
||||
{MENU_WIDTH, 10, 1, 35, {NULL,NULL,NULL}, 144, BUTTON_LAYER_SELECT }, // Layers
|
||||
#endif
|
||||
{MENU_WIDTH, 35, 1, 0, {NULL,NULL,NULL}, 254, BUTTON_CHOOSE_COL }} // Main
|
||||
#endif
|
||||
;
|
||||
|
||||
|
||||
// -- Window data
|
||||
|
||||
/// Number of stacked windows currently displayed. 0 when no window is present.
|
||||
|
||||
Reference in New Issue
Block a user