More unification of layers and anim version: toolbars work. You can switch toolbars by right-clicking the icon from status bar: it proposes 'Anim' only while the current image has 1 layer (see Button_toggle_toolbar()). The animation-specific stuff (rendering...) isn't activated yet, see all the NOLAYERS places remaining. Also will need a trick for keyboard shortcuts to work on multiple buttons, and extra code on swap-to-spare, undo, redo, load etc. to sync toolbars with Image_type.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1909 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2012-02-27 23:19:23 +00:00
parent 2343dcb54c
commit db50b4ebdc
14 changed files with 223 additions and 202 deletions

View File

@@ -376,14 +376,14 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
return 1;
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Layerbar_block[0], 144, 10,"layer bar",0))
return 1;
cursor_y+= 10;
cursor_y+= Menu_bars[MENUBAR_LAYERS].Height;
// Animbar
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "anim bar"))
return 1;
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Animbar_block[0], 236, 14,"anim bar",0))
return 1;
cursor_y+= 14;
cursor_y+= Menu_bars[MENUBAR_ANIMATION].Height;
// Status bar
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "status bar"))
@@ -404,14 +404,14 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
return 1;
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Layerbar_block[1], 144, 10,"selected layer bar",0))
return 1;
cursor_y+= 10;
cursor_y+= Menu_bars[MENUBAR_LAYERS].Height;
// Animbar (selected)
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "selected anim bar"))
return 1;
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Animbar_block[1], 236, 14,"selected anim bar",0))
return 1;
cursor_y+= 14;
cursor_y+= Menu_bars[MENUBAR_ANIMATION].Height;
// Status bar (selected)
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "selected status bar"))
@@ -1205,7 +1205,7 @@ void Init_buttons(void)
FAMILY_INSTANT);
// Layer bar
#ifndef NOLAYERS
Init_button(BUTTON_LAYER_MENU,
"Layers manager ",
0,0,
@@ -1278,9 +1278,10 @@ void Init_buttons(void)
0,0,
Do_nothing,
FAMILY_INSTANT);
#else
// Anim bar
Init_button(BUTTON_LAYER_MENU,
Init_button(BUTTON_LAYER_MENU2,
"Layers manager ",
0,0,
44,13,
@@ -1334,8 +1335,8 @@ void Init_buttons(void)
0,0,
Do_nothing,
FAMILY_INSTANT);
Init_button(BUTTON_LAYER_ADD,
"Add layer ",
Init_button(BUTTON_ANIM_ADD_FRAME,
"Add frame ",
177,0,
13,13,
BUTTON_SHAPE_RECTANGLE,
@@ -1343,8 +1344,8 @@ void Init_buttons(void)
0,0,
Do_nothing,
FAMILY_INSTANT);
Init_button(BUTTON_LAYER_REMOVE,
"Drop layer ",
Init_button(BUTTON_ANIM_REMOVE_FRAME,
"Drop frame ",
191,0,
13,13,
BUTTON_SHAPE_RECTANGLE,
@@ -1352,8 +1353,8 @@ void Init_buttons(void)
0,0,
Do_nothing,
FAMILY_INSTANT);
Init_button(BUTTON_LAYER_DOWN,
"Lower layer ",
Init_button(BUTTON_ANIM_DOWN_FRAME,
"Move frame back ",
205,0,
13,13,
BUTTON_SHAPE_RECTANGLE,
@@ -1361,8 +1362,8 @@ void Init_buttons(void)
0,0,
Do_nothing,
FAMILY_INSTANT);
Init_button(BUTTON_LAYER_UP,
"Raise layer ",
Init_button(BUTTON_ANIM_UP_FRAME,
"Move frame forwards ",
219,0,
13,13,
BUTTON_SHAPE_RECTANGLE,
@@ -1370,7 +1371,7 @@ void Init_buttons(void)
0,0,
Do_nothing,
FAMILY_INSTANT);
#endif
// Status bar
Init_button(BUTTON_HIDE,
"Hide toolbars / Select ",
@@ -2868,11 +2869,8 @@ void Set_current_skin(const char *skinfile, T_Gui_skin *gfx)
for (i=0; i<3; i++)
{
Menu_bars[MENUBAR_TOOLS ].Skin[i] = (byte*)&(gfx->Menu_block[i]);
#ifndef NOLAYERS
Menu_bars[MENUBAR_LAYERS].Skin[i] = (byte*)&(gfx->Layerbar_block[i]);
#else
Menu_bars[MENUBAR_LAYERS].Skin[i] = (byte*)&(gfx->Animbar_block[i]);
#endif
Menu_bars[MENUBAR_ANIMATION].Skin[i] = (byte*)&(gfx->Animbar_block[i]);
Menu_bars[MENUBAR_STATUS].Skin[i] = (byte*)&(gfx->Statusbar_block[i]);
}
}