More unification of layers and anim version: toolbars work. You can switch toolbars by right-clicking the icon from status bar: it proposes 'Anim' only while the current image has 1 layer (see Button_toggle_toolbar()). The animation-specific stuff (rendering...) isn't activated yet, see all the NOLAYERS places remaining. Also will need a trick for keyboard shortcuts to work on multiple buttons, and extra code on swap-to-spare, undo, redo, load etc. to sync toolbars with Image_type.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1909 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2012-02-27 23:19:23 +00:00
parent 2343dcb54c
commit db50b4ebdc
14 changed files with 223 additions and 202 deletions

View File

@@ -533,24 +533,6 @@ typedef struct {
} T_Paintbrush;
// A menubar.
typedef struct {
word Width;
word Height;
byte Visible;
word Top; ///< Relative to the top line of the menu, hidden bars don't count.
byte* Skin[3]; ///< [0] has normal buttons, [1] has selected buttons, [2] is current.
word Skin_width;
byte Last_button_index;
} T_Menu_Bar;
typedef enum {
MENUBAR_STATUS = 0, // MUST be 0
MENUBAR_LAYERS,
MENUBAR_TOOLS,
MENUBAR_COUNT
} T_Menubars;
typedef struct
{
int Previous;