Toolbars now automatically switch to anim/layers when required
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1911 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
25
src/init.c
25
src/init.c
@@ -84,7 +84,6 @@
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#include "windows.h"
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#include "layers.h"
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#include "special.h"
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#include "buttons.h"
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char Gui_loading_error_message[512];
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@@ -2875,30 +2874,6 @@ void Set_current_skin(const char *skinfile, T_Gui_skin *gfx)
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}
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}
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///
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/// Based on which toolbars are visible, updates their offsets and
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/// computes ::Menu_height and ::Menu_Y
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void Compute_menu_offsets(void)
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{
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int i;
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int offset;
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// Recompute all offsets
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offset=0;
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Menu_height=0;
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for (i = MENUBAR_COUNT-1; i >=0; i--)
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{
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Menu_bars[i].Top = offset;
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if(Menu_bars[i].Visible)
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{
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offset += Menu_bars[i].Height;
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Menu_height += Menu_bars[i].Height;
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}
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}
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// Update global menu coordinates
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Menu_Y = Screen_height - Menu_height * Menu_factor_Y;
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}
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void Init_paintbrush(int index, int width, int height, byte shape, const char * bitmap)
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{
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if (bitmap!=NULL)
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