Some small optimisations to speed up the color reduction algorithm... still a little bit slow for me ...
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@373 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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2
op_c.h
2
op_c.h
@@ -158,7 +158,7 @@ void HSLtoRGB(byte h, byte s, byte l, byte* r, byte* g, byte* b);
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void TO_Init(Table_occurence * t);
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Table_occurence * TO_New(int nbb_r,int nbb_v,int nbb_b);
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void TO_Delete(Table_occurence * t);
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int TO_Get(Table_occurence * t,int r,int v,int b);
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inline int TO_Get(Table_occurence * t,int r,int v,int b);
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void TO_Set(Table_occurence * t,int r,int v,int b,int i);
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void TO_Inc(Table_occurence * t,int r,int v,int b);
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void TO_Compter_occurences(Table_occurence * t,Bitmap24B image,int taille);
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