Fix issue 57: Missing refresh in the cross points for the 4-point splines.
Also fixed the display of the bottom-right corner of the spline itself. Grad rectangle: The vector line is now drawn as XOR: dragging it no longer erases the screen. SFont.c: Only removed TAB characters in source. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@418 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
66
SFont.c
66
SFont.c
@@ -74,7 +74,7 @@ SFont_Font* SFont_InitFont(SDL_Surface* Surface)
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Uint32 pink;
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if (Surface == NULL)
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return NULL;
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return NULL;
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Font = (SFont_Font *) malloc(sizeof(SFont_Font));
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Font->Surface = Surface;
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@@ -83,13 +83,13 @@ SFont_Font* SFont_InitFont(SDL_Surface* Surface)
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pink = SDL_MapRGB(Surface->format, 255, 0, 255);
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while (x < Surface->w) {
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if (GetPixel(Surface, x, 0) == pink) {
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Font->CharPos[i++]=x;
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while((x < Surface->w) && (GetPixel(Surface, x, 0)== pink))
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x++;
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Font->CharPos[i++]=x;
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}
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x++;
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if (GetPixel(Surface, x, 0) == pink) {
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Font->CharPos[i++]=x;
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while((x < Surface->w) && (GetPixel(Surface, x, 0)== pink))
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x++;
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Font->CharPos[i++]=x;
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}
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x++;
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}
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Font->MaxPos = x-1;
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@@ -107,14 +107,14 @@ void SFont_FreeFont(SFont_Font* FontInfo)
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}
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void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font,
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int x, int y, const char *text)
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int x, int y, const char *text)
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{
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const char* c;
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int charoffset;
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SDL_Rect srcrect, dstrect;
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if(text == NULL)
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return;
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return;
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// these values won't change in the loop
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srcrect.y = 1;
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@@ -122,23 +122,23 @@ void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font,
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srcrect.h = dstrect.h = Font->Surface->h - 1;
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for(c = text; *c != '\0' && x <= Surface->w ; c++) {
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charoffset = ((int) (*c - 33)) * 2 + 1;
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// skip spaces and nonprintable characters
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if (*c == ' ' || charoffset < 0 || charoffset > Font->MaxPos) {
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x += Font->CharPos[2]-Font->CharPos[1];
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continue;
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}
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charoffset = ((int) (*c - 33)) * 2 + 1;
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// skip spaces and nonprintable characters
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if (*c == ' ' || charoffset < 0 || charoffset > Font->MaxPos) {
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x += Font->CharPos[2]-Font->CharPos[1];
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continue;
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}
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srcrect.w = dstrect.w =
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(Font->CharPos[charoffset+2] + Font->CharPos[charoffset+1])/2 -
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(Font->CharPos[charoffset] + Font->CharPos[charoffset-1])/2;
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srcrect.x = (Font->CharPos[charoffset]+Font->CharPos[charoffset-1])/2;
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dstrect.x = x - (float)(Font->CharPos[charoffset]
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- Font->CharPos[charoffset-1])/2;
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srcrect.w = dstrect.w =
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(Font->CharPos[charoffset+2] + Font->CharPos[charoffset+1])/2 -
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(Font->CharPos[charoffset] + Font->CharPos[charoffset-1])/2;
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srcrect.x = (Font->CharPos[charoffset]+Font->CharPos[charoffset-1])/2;
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dstrect.x = x - (float)(Font->CharPos[charoffset]
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- Font->CharPos[charoffset-1])/2;
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SDL_BlitSurface(Font->Surface, &srcrect, Surface, &dstrect);
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SDL_BlitSurface(Font->Surface, &srcrect, Surface, &dstrect);
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x += Font->CharPos[charoffset+1] - Font->CharPos[charoffset];
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x += Font->CharPos[charoffset+1] - Font->CharPos[charoffset];
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}
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}
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@@ -149,17 +149,17 @@ int SFont_TextWidth(const SFont_Font *Font, const char *text)
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int width = 0;
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if(text == NULL)
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return 0;
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return 0;
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for(c = text; *c != '\0'; c++) {
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charoffset = ((int) *c - 33) * 2 + 1;
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// skip spaces and nonprintable characters
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charoffset = ((int) *c - 33) * 2 + 1;
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// skip spaces and nonprintable characters
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if (*c == ' ' || charoffset < 0 || charoffset > Font->MaxPos) {
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width += Font->CharPos[2]-Font->CharPos[1];
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continue;
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}
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width += Font->CharPos[charoffset+1] - Font->CharPos[charoffset];
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continue;
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}
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width += Font->CharPos[charoffset+1] - Font->CharPos[charoffset];
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}
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return width;
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@@ -171,9 +171,9 @@ int SFont_TextHeight(const SFont_Font* Font)
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}
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void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font *Font,
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int y, const char *text)
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int y, const char *text)
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{
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SFont_Write(Surface, Font, Surface->w/2 - SFont_TextWidth(Font, text)/2,
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y, text);
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y, text);
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}
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