Added some pathes for AROS operating system. We need someone to test it out now :)
Also, there is a realpath implementation there wich may be useful for BeOS too git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@421 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -23,7 +23,7 @@ $(OBJDIR)/loadsave.o: loadsave.c const.h struct.h global.h loadsave.h graph.h \
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divers.h pages.h op_c.h boutons.h erreurs.h io.h sdlscreen.h windows.h
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$(OBJDIR)/main.o: main.c const.h struct.h global.h loadsave.h graph.h divers.h \
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init.h boutons.h moteur.h pages.h files.h sdlscreen.h erreurs.h \
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readini.h saveini.h io.h texte.h setup.h windows.h brush.h
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readini.h saveini.h io.h texte.h setup.h windows.h brush.h realpath.h
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$(OBJDIR)/moteur.o: moteur.c const.h struct.h global.h loadsave.h graph.h divers.h \
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special.h boutons.h operatio.h shade.h erreurs.h sdlscreen.h windows.h brush.h
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$(OBJDIR)/op_c.o: op_c.c op_c.h struct.h const.h erreurs.h graph.h
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@@ -43,6 +43,7 @@ $(OBJDIR)/pxwide.o: pxwide.c global.h struct.h const.h loadsave.h sdlscreen.h \
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$(OBJDIR)/readini.o: readini.c const.h global.h struct.h loadsave.h graph.h divers.h
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$(OBJDIR)/readline.o: readline.c const.h struct.h global.h loadsave.h graph.h \
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divers.h erreurs.h sdlscreen.h readline.h windows.h
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$(OBJDIR)/realpath.o: realpath.c
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$(OBJDIR)/saveini.o: saveini.c const.h global.h struct.h loadsave.h readini.h io.h \
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erreurs.h graph.h divers.h
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$(OBJDIR)/sdlscreen.o: sdlscreen.c global.h struct.h const.h loadsave.h sdlscreen.h \
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