Tilemap: now separate for main and spare. Safeties added in most places necessary (auto-recompute tilemap after load, undo, etc)
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1866 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -2747,7 +2747,7 @@ void Display_pixel(word x,word y,byte color)
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&& (!((Mask_mode) && (Mask_table[Read_pixel_from_spare_screen(x,y)]))) )
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{
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color=Effect_function(x,y,color);
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if (Tilemap_mode)
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if (Main_tilemap_mode)
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{
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Tilemap_draw(x,y, color);
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}
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