Merge the "CPC Mode 5" branch to trunk.

Note this alsoincludes the "oldies" branch.

This has the following consequences :
[C64]
 * Loading and saving of screen-only, and color-only C64 picture is removed
 * Loading and saving in FLI mode is now possible
 * FLI constraint checker : tries to convert your image to FLI format, and put all the areas where it couldn't find a solution in a separate layer for you to fixup
 * This is currently accessible only with a shortcut. Menu will come next.
[Amstrad CPC]
 * Loading and saving of pictures in "Mode 5" is now possible. This custom format allows overscan mode 1 with rasters on 2 inks and split rasters on a 3rd one.
 * Mode 5 constraint enforcer : will ensure you can only draw pictures that are valid in mode 5. Each ink is seen as a layer.
 * This is accessible from a new button in the FX menu.
[Generic]
 * Added patch as I saw it : platform that don't support reporting "free space" on disk will not display anything (instead of "0 bytesÃ" as before)
 * For other platforms, when the free space is 0, we now have a disk full message.

The merge was not straight forward. I hope I didn't break too much things.


git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1810 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues
2011-06-19 20:15:22 +00:00
24 changed files with 1401 additions and 175 deletions

View File

@@ -388,7 +388,7 @@ endif
.PHONY : all debug release clean depend zip version force install uninstall
# This is the list of the objects we want to build. Dependancies are built by "make depend" automatically.
OBJ = $(OBJDIR)/main.o $(OBJDIR)/init.o $(OBJDIR)/graph.o $(OBJDIR)/sdlscreen.o $(OBJDIR)/misc.o $(OBJDIR)/special.o $(OBJDIR)/buttons.o $(OBJDIR)/palette.o $(OBJDIR)/help.o $(OBJDIR)/operatio.o $(OBJDIR)/pages.o $(OBJDIR)/loadsave.o $(OBJDIR)/readline.o $(OBJDIR)/engine.o $(OBJDIR)/filesel.o $(OBJDIR)/op_c.o $(OBJDIR)/readini.o $(OBJDIR)/saveini.o $(OBJDIR)/shade.o $(OBJDIR)/keyboard.o $(OBJDIR)/io.o $(OBJDIR)/version.o $(OBJDIR)/text.o $(OBJDIR)/SFont.o $(OBJDIR)/setup.o $(OBJDIR)/pxsimple.o $(OBJDIR)/pxtall.o $(OBJDIR)/pxwide.o $(OBJDIR)/pxdouble.o $(OBJDIR)/pxtriple.o $(OBJDIR)/pxtall2.o $(OBJDIR)/pxwide2.o $(OBJDIR)/pxquad.o $(OBJDIR)/windows.o $(OBJDIR)/brush.o $(OBJDIR)/realpath.o $(OBJDIR)/mountlist.o $(OBJDIR)/input.o $(OBJDIR)/hotkeys.o $(OBJDIR)/transform.o $(OBJDIR)/pversion.o $(OBJDIR)/factory.o $(PLATFORMOBJ) $(OBJDIR)/fileformats.o $(OBJDIR)/miscfileformats.o $(OBJDIR)/libraw2crtc.o $(OBJDIR)/brush_ops.o $(OBJDIR)/buttons_effects.o $(OBJDIR)/layers.o
OBJ = $(OBJDIR)/main.o $(OBJDIR)/init.o $(OBJDIR)/graph.o $(OBJDIR)/sdlscreen.o $(OBJDIR)/misc.o $(OBJDIR)/special.o $(OBJDIR)/buttons.o $(OBJDIR)/palette.o $(OBJDIR)/help.o $(OBJDIR)/operatio.o $(OBJDIR)/pages.o $(OBJDIR)/loadsave.o $(OBJDIR)/readline.o $(OBJDIR)/engine.o $(OBJDIR)/filesel.o $(OBJDIR)/op_c.o $(OBJDIR)/readini.o $(OBJDIR)/saveini.o $(OBJDIR)/shade.o $(OBJDIR)/keyboard.o $(OBJDIR)/io.o $(OBJDIR)/version.o $(OBJDIR)/text.o $(OBJDIR)/SFont.o $(OBJDIR)/setup.o $(OBJDIR)/pxsimple.o $(OBJDIR)/pxtall.o $(OBJDIR)/pxwide.o $(OBJDIR)/pxdouble.o $(OBJDIR)/pxtriple.o $(OBJDIR)/pxtall2.o $(OBJDIR)/pxwide2.o $(OBJDIR)/pxquad.o $(OBJDIR)/windows.o $(OBJDIR)/brush.o $(OBJDIR)/realpath.o $(OBJDIR)/mountlist.o $(OBJDIR)/input.o $(OBJDIR)/hotkeys.o $(OBJDIR)/transform.o $(OBJDIR)/pversion.o $(OBJDIR)/factory.o $(PLATFORMOBJ) $(OBJDIR)/fileformats.o $(OBJDIR)/miscfileformats.o $(OBJDIR)/libraw2crtc.o $(OBJDIR)/brush_ops.o $(OBJDIR)/buttons_effects.o $(OBJDIR)/layers.o $(OBJDIR)/oldies.o
SKIN_FILES = ../share/grafx2/skins/skin_classic.png ../share/grafx2/skins/skin_modern.png ../share/grafx2/skins/skin_DPaint.png ../share/grafx2/skins/font_Classic.png ../share/grafx2/skins/font_Fun.png ../share/grafx2/skins/font_Fairlight.png ../share/grafx2/skins/font_Melon.png ../share/grafx2/skins/font_DPaint.png ../share/grafx2/skins/skin_scenish.png ../share/grafx2/skins/font_Seen.png ../share/grafx2/skins/skin_Aurora.png