add GFX2_GLOBAL where forgotten.
So we avoid to have some so called "common" C symbols.
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@@ -30,6 +30,7 @@
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#include <SDL.h>
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#include "struct.h"
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#include "global.h"
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///
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/// This is the number of bytes in a video line for the current mode.
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@@ -39,8 +40,8 @@
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void Set_mode_SDL(int *,int *,int);
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SDL_Rect ** List_SDL_video_modes;
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byte* Screen_pixels;
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GFX2_GLOBAL SDL_Rect ** List_SDL_video_modes;
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GFX2_GLOBAL byte* Screen_pixels;
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void Update_rect(short x, short y, unsigned short width, unsigned short height);
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void Flush_update(void);
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