Source code translated to english

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@697 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2009-03-27 16:50:21 +00:00
parent 6b4a8f674e
commit efbc978e6f
68 changed files with 22766 additions and 22766 deletions

202
clavier.c
View File

@@ -27,7 +27,7 @@
// La correspondance est bonne si le clavier est QWERTY US, ou si
// l'utilisateur est sous Windows.
// Dans l'ordre des colonnes: Normal, +Shift, +Control, +Alt
const word Scancode_to_Sym[256][4] =
const word Scancode_to_sym[256][4] =
{
/* 00 ??? */ { SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_UNKNOWN },
/* 01 Esc */ { SDLK_ESCAPE ,SDLK_ESCAPE ,SDLK_ESCAPE ,SDLK_ESCAPE },
@@ -292,74 +292,74 @@ const word Scancode_to_Sym[256][4] =
// 0x0100 shift (maintenant 0x1000)
// 0x0200 control (maintenant 0x2000)
// 0x0400 alt (maintenant 0x4000)
word Touche_pour_scancode(word scancode)
word Key_for_scancode(word scancode)
{
if (scancode & 0x0400)
return Scancode_to_Sym[scancode & 0xFF][3] |
return Scancode_to_sym[scancode & 0xFF][3] |
(scancode & 0x0700) << 4;
else if (scancode & 0x0200)
return Scancode_to_Sym[scancode & 0xFF][2] |
return Scancode_to_sym[scancode & 0xFF][2] |
(scancode & 0x0700) << 4;
else if (scancode & 0x0100)
return Scancode_to_Sym[scancode & 0xFF][1] |
return Scancode_to_sym[scancode & 0xFF][1] |
(scancode & 0x0700) << 4;
else
return Scancode_to_Sym[scancode & 0xFF][0];
return Scancode_to_sym[scancode & 0xFF][0];
}
// Convertit des modificateurs de touches SDL en modificateurs GrafX2
word Modificateurs_Touche(SDLMod Mod)
word Key_modifiers(SDLMod mod)
{
word Modificateur=0;
word modifiers=0;
if (Mod & KMOD_CTRL )
Modificateur|=MOD_CTRL;
if (Mod & KMOD_SHIFT )
Modificateur|=MOD_SHIFT;
if (Mod & (KMOD_ALT|KMOD_MODE))
Modificateur|=MOD_ALT;
if (mod & KMOD_CTRL )
modifiers|=MOD_CTRL;
if (mod & KMOD_SHIFT )
modifiers|=MOD_SHIFT;
if (mod & (KMOD_ALT|KMOD_MODE))
modifiers|=MOD_ALT;
return Modificateur;
return modifiers;
}
word Conversion_Touche(SDL_keysym Sym)
word Keysym_to_keycode(SDL_keysym keysym)
{
word key_code = 0;
word Mod;
word mod;
// On ignore shift, alt et control isolés.
if (Sym.sym == SDLK_RSHIFT || Sym.sym == SDLK_LSHIFT ||
Sym.sym == SDLK_RCTRL || Sym.sym == SDLK_LCTRL ||
Sym.sym == SDLK_RALT || Sym.sym == SDLK_LALT ||
Sym.sym == SDLK_MODE) // AltGr
if (keysym.sym == SDLK_RSHIFT || keysym.sym == SDLK_LSHIFT ||
keysym.sym == SDLK_RCTRL || keysym.sym == SDLK_LCTRL ||
keysym.sym == SDLK_RALT || keysym.sym == SDLK_LALT ||
keysym.sym == SDLK_MODE) // AltGr
return 0;
// Les touches qui n'ont qu'une valeur unicode (très rares)
// seront codées sur 11 bits, le 12e bit est mis à 1 (0x0800)
if (Sym.sym != 0)
key_code = Sym.sym;
else if (Sym.scancode != 0)
if (keysym.sym != 0)
key_code = keysym.sym;
else if (keysym.scancode != 0)
{
key_code = (Sym.scancode & 0x07FF) | 0x0800;
key_code = (keysym.scancode & 0x07FF) | 0x0800;
}
// Normally I should test Sym.mod here, but on windows the implementation
// Normally I should test keysym.mod here, but on windows the implementation
// is buggy: if you release a modifier key, the following keys (when they repeat)
// still name the original modifiers.
Mod=Modificateurs_Touche(SDL_GetModState());
mod=Key_modifiers(SDL_GetModState());
// SDL_GetModState() seems to get the right up-to-date info.
key_code |= Mod;
key_code |= mod;
return key_code;
}
const char * Nom_touche(word Touche)
const char * Key_name(word Key)
{
typedef struct
{
word Sym;
char *Nom_touche;
} S_Libelle_touche;
S_Libelle_touche Table_touches[] =
word keysym;
char *Key_name;
} T_key_label;
T_key_label key_labels[] =
{
{ SDLK_BACKSPACE , "Backspace" },
{ SDLK_TAB , "Tab" },
@@ -432,118 +432,118 @@ const char * Nom_touche(word Touche)
{ SDLK_POWER , "Power" },
{ SDLK_EURO , "Euro" },
{ SDLK_UNDO , "Undo" },
{ TOUCHE_MOUSEMIDDLE, "Mouse3" },
{ TOUCHE_MOUSEWHEELUP, "WheelUp" },
{ TOUCHE_MOUSEWHEELDOWN, "WheelDown" }
{ KEY_MOUSEMIDDLE, "Mouse3" },
{ KEY_MOUSEWHEELUP, "WheelUp" },
{ KEY_MOUSEWHEELDOWN, "WheelDown" }
};
int Indice;
static char Buffer[41];
Buffer[0] = '\0';
int index;
static char buffer[41];
buffer[0] = '\0';
if (Touche == SDLK_UNKNOWN)
if (Key == SDLK_UNKNOWN)
return "None";
if (Touche & MOD_CTRL)
strcat(Buffer, "Ctrl+");
if (Touche & MOD_ALT)
strcat(Buffer, "Alt+");
if (Touche & MOD_SHIFT)
strcat(Buffer, "Shift+");
if (Key & MOD_CTRL)
strcat(buffer, "Ctrl+");
if (Key & MOD_ALT)
strcat(buffer, "Alt+");
if (Key & MOD_SHIFT)
strcat(buffer, "Shift+");
Touche=Touche & ~(MOD_CTRL|MOD_ALT|MOD_SHIFT);
Key=Key & ~(MOD_CTRL|MOD_ALT|MOD_SHIFT);
if (Touche>=TOUCHE_BUTTON && Touche<=TOUCHE_BUTTON+18)
if (Key>=KEY_JOYBUTTON && Key<=KEY_JOYBUTTON+18)
{
#ifdef __gp2x__
char *NomBouton;
switch(Touche)
char *button_name;
switch(Key)
{
case GP2X_BUTTON_UP: NomBouton="[UP]"; break;
case GP2X_BUTTON_DOWN: NomBouton="[DOWN]"; break;
case GP2X_BUTTON_LEFT: NomBouton="[LEFT]"; break;
case GP2X_BUTTON_RIGHT: NomBouton="[RIGHT]"; break;
case GP2X_BUTTON_UPLEFT: NomBouton="[UP-LEFT]"; break;
case GP2X_BUTTON_UPRIGHT: NomBouton="[UP-RIGHT]"; break;
case GP2X_BUTTON_DOWNLEFT: NomBouton="[DOWN-LEFT]"; break;
case GP2X_BUTTON_DOWNRIGHT: NomBouton="[DOWN-RIGHT]"; break;
case GP2X_BUTTON_CLICK: NomBouton="[CLICK]"; break;
case GP2X_BUTTON_A: NomBouton="[A]"; break;
case GP2X_BUTTON_B: NomBouton="[B]"; break;
case GP2X_BUTTON_X: NomBouton="[X]"; break;
case GP2X_BUTTON_Y: NomBouton="[Y]"; break;
case GP2X_BUTTON_L: NomBouton="[L]"; break;
case GP2X_BUTTON_R: NomBouton="[R]"; break;
case GP2X_BUTTON_START: NomBouton="[START]"; break;
case GP2X_BUTTON_SELECT: NomBouton="[SELECT]"; break;
case GP2X_BUTTON_VOLUP: NomBouton="[VOL UP]"; break;
case GP2X_BUTTON_VOLDOWN: NomBouton="[VOL DOWN]"; break;
default: sprintf(Buffer+strlen(Buffer), "[B%d]", Touche);return Buffer;
case GP2X_BUTTON_UP: button_name="[UP]"; break;
case GP2X_BUTTON_DOWN: button_name="[DOWN]"; break;
case GP2X_BUTTON_LEFT: button_name="[LEFT]"; break;
case GP2X_BUTTON_RIGHT: button_name="[RIGHT]"; break;
case GP2X_BUTTON_UPLEFT: button_name="[UP-LEFT]"; break;
case GP2X_BUTTON_UPRIGHT: button_name="[UP-RIGHT]"; break;
case GP2X_BUTTON_DOWNLEFT: button_name="[DOWN-LEFT]"; break;
case GP2X_BUTTON_DOWNRIGHT: button_name="[DOWN-RIGHT]"; break;
case GP2X_BUTTON_CLICK: button_name="[CLICK]"; break;
case GP2X_BUTTON_A: button_name="[A]"; break;
case GP2X_BUTTON_B: button_name="[B]"; break;
case GP2X_BUTTON_X: button_name="[X]"; break;
case GP2X_BUTTON_Y: button_name="[Y]"; break;
case GP2X_BUTTON_L: button_name="[L]"; break;
case GP2X_BUTTON_R: button_name="[R]"; break;
case GP2X_BUTTON_START: button_name="[START]"; break;
case GP2X_BUTTON_SELECT: button_name="[SELECT]"; break;
case GP2X_BUTTON_VOLUP: button_name="[VOL UP]"; break;
case GP2X_BUTTON_VOLDOWN: button_name="[VOL DOWN]"; break;
default: sprintf(buffer+strlen(buffer), "[B%d]", Key);return buffer;
}
strcat(Buffer,NomBouton);
strcat(buffer,button_name);
#else
sprintf(Buffer+strlen(Buffer), "[B%d]", Touche-TOUCHE_BUTTON);
sprintf(buffer+strlen(buffer), "[B%d]", Key-KEY_JOYBUTTON);
#endif
return Buffer;
return buffer;
}
if (Touche & 0x8000)
if (Key & 0x8000)
{
sprintf(Buffer+strlen(Buffer), "[%d]", Touche & 0xFFF);
return Buffer;
sprintf(buffer+strlen(buffer), "[%d]", Key & 0xFFF);
return buffer;
}
Touche = Touche & 0xFFF;
Key = Key & 0xFFF;
// Touches ASCII
if (Touche>=' ' && Touche < 127)
if (Key>=' ' && Key < 127)
{
sprintf(Buffer+strlen(Buffer), "'%c'", toupper(Touche));
return Buffer;
sprintf(buffer+strlen(buffer), "'%c'", toupper(Key));
return buffer;
}
// Touches 'World'
if (Touche>=SDLK_WORLD_0 && Touche <= SDLK_WORLD_95)
if (Key>=SDLK_WORLD_0 && Key <= SDLK_WORLD_95)
{
sprintf(Buffer+strlen(Buffer), "w%d", Touche - SDLK_WORLD_0);
return Buffer;
sprintf(buffer+strlen(buffer), "w%d", Key - SDLK_WORLD_0);
return buffer;
}
// Touches au libellé connu
for (Indice=0; Indice < (long)sizeof(Table_touches)/(long)sizeof(S_Libelle_touche);Indice++)
for (index=0; index < (long)sizeof(key_labels)/(long)sizeof(T_key_label);index++)
{
if (Touche == Table_touches[Indice].Sym)
if (Key == key_labels[index].keysym)
{
sprintf(Buffer+strlen(Buffer), "%s", Table_touches[Indice].Nom_touche);
return Buffer;
sprintf(buffer+strlen(buffer), "%s", key_labels[index].Key_name);
return buffer;
}
}
// Autres touches inconnues
sprintf(Buffer+strlen(Buffer), "0x%X", Touche & 0x7FF);
return Buffer;
sprintf(buffer+strlen(buffer), "0x%X", Key & 0x7FF);
return buffer;
}
// Obtient le caractère ANSI tapé, à partir d'un keysym.
// (Valeur 32 à 255)
// Renvoie 0 s'il n'y a pas de caractère associé (shift, backspace, etc)
word Conversion_ANSI(SDL_keysym Sym)
word Keysym_to_ANSI(SDL_keysym keysym)
{
// This part was removed from the MacOSX port, but I put it back for others
// as on Linux and Windows, it's what allows editing a text line with the keys
// SDLK_LEFT, SDLK_RIGHT, SDLK_HOME, SDLK_END etc.
#if !(defined(__macosx__) || defined(__FreeBSD__))
if ( Sym.unicode == 0)
if ( keysym.unicode == 0)
{
return Sym.sym;
return keysym.sym;
}
#endif
//
if ( Sym.unicode > 32 && Sym.unicode < 127)
if ( keysym.unicode > 32 && keysym.unicode < 127)
{
return Sym.unicode; // Pas de souci, on est en ASCII standard
return keysym.unicode; // Pas de souci, on est en ASCII standard
}
// Quelques conversions Unicode-ANSI
switch(Sym.unicode)
switch(keysym.unicode)
{
case 0x8100:
return 'ü'; // ü
@@ -603,25 +603,25 @@ word Conversion_ANSI(SDL_keysym Sym)
return 'ã'; // ã
}
// Touche entre 127 et 255
if (Sym.unicode<256)
// Key entre 127 et 255
if (keysym.unicode<256)
{
#if defined(__macosx__) || defined(__FreeBSD__)
// fc: Looks like there's a mismatch with delete & backspace
// i don't why SDLK_DELETE was returned instead of SDLK_BACKSPACE
if(Sym.unicode == 127)
if(keysym.unicode == 127)
{
return(SDLK_BACKSPACE);
}
// We don't make any difference between return & enter in the app context.
if(Sym.unicode == 3)
if(keysym.unicode == 3)
{
return(SDLK_RETURN);
}
#endif
return Sym.unicode;
return keysym.unicode;
}
// Sinon c'est une touche spéciale, on retourne son scancode
return Sym.sym;
return keysym.sym;
}