Source code translated to english

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@697 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2009-03-27 16:50:21 +00:00
parent 6b4a8f674e
commit efbc978e6f
68 changed files with 22766 additions and 22766 deletions

396
special.c
View File

@@ -31,88 +31,88 @@
//---------------------- Modifier le pinceau spécial -------------------------
void Modifier_pinceau(int width, int height)
void Set_paintbrush_size(int width, int height)
{
int x_pos,y_pos;
int x,y;
float Rayon2;
float radius2;
if (width<1) width=1;
if (height<1) height=1;
if (width>TAILLE_MAXI_PINCEAU) width=TAILLE_MAXI_PINCEAU;
if (height>TAILLE_MAXI_PINCEAU) height=TAILLE_MAXI_PINCEAU;
Pinceau_Largeur=width;
Pinceau_Hauteur=height;
Pinceau_Decalage_X=Pinceau_Largeur>>1;
Pinceau_Decalage_Y=Pinceau_Hauteur>>1;
switch (Pinceau_Forme)
if (width>MAX_PAINTBRUSH_SIZE) width=MAX_PAINTBRUSH_SIZE;
if (height>MAX_PAINTBRUSH_SIZE) height=MAX_PAINTBRUSH_SIZE;
Paintbrush_width=width;
Paintbrush_height=height;
Paintbrush_offset_X=Paintbrush_width>>1;
Paintbrush_offset_Y=Paintbrush_height>>1;
switch (Paintbrush_shape)
{
case FORME_PINCEAU_ROND :
Rayon2=Pinceau_Decalage_X+0.414213562; // [0.410..0.415[
Rayon2*=Rayon2;
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
for (x_pos=0; x_pos<Pinceau_Largeur; x_pos++)
case PAINTBRUSH_SHAPE_ROUND :
radius2=Paintbrush_offset_X+0.414213562; // [0.410..0.415[
radius2*=radius2;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
{
x=x_pos-Pinceau_Decalage_X;
y=y_pos-Pinceau_Decalage_Y;
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)+x_pos]=( ((x*x)+(y*y)) < Rayon2 );
x=x_pos-Paintbrush_offset_X;
y=y_pos-Paintbrush_offset_Y;
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( ((x*x)+(y*y)) < radius2 );
}
break;
case FORME_PINCEAU_CARRE :
for (x_pos=0,y_pos=0; x_pos<Pinceau_Hauteur; x_pos++,y_pos+=TAILLE_MAXI_PINCEAU)
memset(Pinceau_Sprite+y_pos,1,Pinceau_Largeur);
case PAINTBRUSH_SHAPE_SQUARE :
for (x_pos=0,y_pos=0; x_pos<Paintbrush_height; x_pos++,y_pos+=MAX_PAINTBRUSH_SIZE)
memset(Paintbrush_sprite+y_pos,1,Paintbrush_width);
break;
case FORME_PINCEAU_ROND_TRAME :
Rayon2=Pinceau_Decalage_X+0.414213562; // [0.410..0.415[
Rayon2*=Rayon2;
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
for (x_pos=0; x_pos<Pinceau_Largeur; x_pos++)
case PAINTBRUSH_SHAPE_SIEVE_ROUND :
radius2=Paintbrush_offset_X+0.414213562; // [0.410..0.415[
radius2*=radius2;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
{
x=x_pos-Pinceau_Decalage_X;
y=y_pos-Pinceau_Decalage_Y;
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)+x_pos]=( (!((x_pos+y_pos)&1)) && (((x*x)+(y*y)) < Rayon2));
x=x_pos-Paintbrush_offset_X;
y=y_pos-Paintbrush_offset_Y;
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( (!((x_pos+y_pos)&1)) && (((x*x)+(y*y)) < radius2));
}
break;
case FORME_PINCEAU_CARRE_TRAME:
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
for (x_pos=0; x_pos<Pinceau_Largeur; x_pos++)
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)+x_pos]=!((x_pos+y_pos)&1);
case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=!((x_pos+y_pos)&1);
break;
case FORME_PINCEAU_PLUS:
x=Pinceau_Largeur>>1;
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
for (x_pos=0; x_pos<Pinceau_Largeur; x_pos++)
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)+x_pos]=((x_pos==x) || (y_pos==x));
case PAINTBRUSH_SHAPE_PLUS:
x=Paintbrush_width>>1;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=((x_pos==x) || (y_pos==x));
break;
case FORME_PINCEAU_SLASH:
x=Pinceau_Largeur>>1;
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
for (x_pos=0; x_pos<Pinceau_Largeur; x_pos++)
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)+x_pos]=(x_pos==(Pinceau_Largeur-(y_pos+1)));
case PAINTBRUSH_SHAPE_SLASH:
x=Paintbrush_width>>1;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=(x_pos==(Paintbrush_width-(y_pos+1)));
break;
case FORME_PINCEAU_ANTISLASH:
x=Pinceau_Largeur>>1;
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
for (x_pos=0; x_pos<Pinceau_Largeur; x_pos++)
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)+x_pos]=(x_pos==y_pos);
case PAINTBRUSH_SHAPE_ANTISLASH:
x=Paintbrush_width>>1;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=(x_pos==y_pos);
break;
case FORME_PINCEAU_BARRE_HORIZONTALE:
memset(Pinceau_Sprite,1,Pinceau_Largeur);
case PAINTBRUSH_SHAPE_HORIZONTAL_BAR:
memset(Paintbrush_sprite,1,Paintbrush_width);
break;
case FORME_PINCEAU_BARRE_VERTICALE:
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)]=1;
case PAINTBRUSH_SHAPE_VERTICAL_BAR:
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)]=1;
break;
case FORME_PINCEAU_X:
x=Pinceau_Largeur>>1;
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
for (x_pos=0; x_pos<Pinceau_Largeur; x_pos++)
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)+x_pos]=( (x_pos==y_pos) || (x_pos==(Pinceau_Hauteur-(y_pos+1))) );
case PAINTBRUSH_SHAPE_CROSS:
x=Paintbrush_width>>1;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( (x_pos==y_pos) || (x_pos==(Paintbrush_height-(y_pos+1))) );
break;
case FORME_PINCEAU_LOSANGE:
x=Pinceau_Largeur>>1;
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
for (x_pos=0; x_pos<Pinceau_Largeur; x_pos++)
case PAINTBRUSH_SHAPE_DIAMOND:
x=Paintbrush_width>>1;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
{
if (x_pos<=x)
y=x-x_pos;
@@ -122,212 +122,212 @@ void Modifier_pinceau(int width, int height)
y+=x-y_pos;
else
y+=y_pos-x;
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)+x_pos]=(y<=x);
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=(y<=x);
}
break;
case FORME_PINCEAU_ALEATOIRE:
Rayon2=Pinceau_Decalage_X+0.414213562; // [0.410..0.415[
Rayon2*=Rayon2;
for (y_pos=0; y_pos<Pinceau_Hauteur; y_pos++)
for (x_pos=0; x_pos<Pinceau_Largeur; x_pos++)
case PAINTBRUSH_SHAPE_RANDOM:
radius2=Paintbrush_offset_X+0.414213562; // [0.410..0.415[
radius2*=radius2;
for (y_pos=0; y_pos<Paintbrush_height; y_pos++)
for (x_pos=0; x_pos<Paintbrush_width; x_pos++)
{
x=x_pos-Pinceau_Decalage_X;
y=y_pos-Pinceau_Decalage_Y;
Pinceau_Sprite[(y_pos*TAILLE_MAXI_PINCEAU)+x_pos]=( (((x*x)+(y*y)) < Rayon2) && (!(rand()&7)) );
x=x_pos-Paintbrush_offset_X;
y=y_pos-Paintbrush_offset_Y;
Paintbrush_sprite[(y_pos*MAX_PAINTBRUSH_SIZE)+x_pos]=( (((x*x)+(y*y)) < radius2) && (!(rand()&7)) );
}
}
}
void Retrecir_pinceau(void)
void Smaller_paintbrush(void)
{
if ( (Pinceau_Forme<FORME_PINCEAU_DIVERS)
&& ( (Pinceau_Largeur>1)
|| (Pinceau_Hauteur>1) ) )
if ( (Paintbrush_shape<PAINTBRUSH_SHAPE_MISC)
&& ( (Paintbrush_width>1)
|| (Paintbrush_height>1) ) )
{
Effacer_curseur();
switch (Pinceau_Forme)
Hide_cursor();
switch (Paintbrush_shape)
{
case FORME_PINCEAU_ROND:
case FORME_PINCEAU_ROND_TRAME:
case FORME_PINCEAU_X:
case FORME_PINCEAU_PLUS:
case FORME_PINCEAU_LOSANGE:
case FORME_PINCEAU_ALEATOIRE:
if (Pinceau_Largeur&1)
Modifier_pinceau(Pinceau_Largeur-2,Pinceau_Hauteur-2);
case PAINTBRUSH_SHAPE_ROUND:
case PAINTBRUSH_SHAPE_SIEVE_ROUND:
case PAINTBRUSH_SHAPE_CROSS:
case PAINTBRUSH_SHAPE_PLUS:
case PAINTBRUSH_SHAPE_DIAMOND:
case PAINTBRUSH_SHAPE_RANDOM:
if (Paintbrush_width&1)
Set_paintbrush_size(Paintbrush_width-2,Paintbrush_height-2);
else
Modifier_pinceau(Pinceau_Largeur-1,Pinceau_Hauteur-1);
Set_paintbrush_size(Paintbrush_width-1,Paintbrush_height-1);
break;
case FORME_PINCEAU_CARRE:
case FORME_PINCEAU_SLASH:
case FORME_PINCEAU_ANTISLASH:
case FORME_PINCEAU_CARRE_TRAME:
Modifier_pinceau(Pinceau_Largeur-1,Pinceau_Hauteur-1);
case PAINTBRUSH_SHAPE_SQUARE:
case PAINTBRUSH_SHAPE_SLASH:
case PAINTBRUSH_SHAPE_ANTISLASH:
case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
Set_paintbrush_size(Paintbrush_width-1,Paintbrush_height-1);
break;
case FORME_PINCEAU_BARRE_HORIZONTALE:
Modifier_pinceau(Pinceau_Largeur-1,1);
case PAINTBRUSH_SHAPE_HORIZONTAL_BAR:
Set_paintbrush_size(Paintbrush_width-1,1);
break;
case FORME_PINCEAU_BARRE_VERTICALE:
Modifier_pinceau(1,Pinceau_Hauteur-1);
case PAINTBRUSH_SHAPE_VERTICAL_BAR:
Set_paintbrush_size(1,Paintbrush_height-1);
}
Afficher_pinceau_dans_menu();
Afficher_curseur();
Display_paintbrush_in_menu();
Display_cursor();
}
}
void Grossir_pinceau(void)
void Bigger_paintbrush(void)
{
if ( (Pinceau_Forme<FORME_PINCEAU_DIVERS)
&& ( (Pinceau_Largeur<TAILLE_MAXI_PINCEAU)
|| (Pinceau_Hauteur<TAILLE_MAXI_PINCEAU) ) )
if ( (Paintbrush_shape<PAINTBRUSH_SHAPE_MISC)
&& ( (Paintbrush_width<MAX_PAINTBRUSH_SIZE)
|| (Paintbrush_height<MAX_PAINTBRUSH_SIZE) ) )
{
Effacer_curseur();
switch (Pinceau_Forme)
Hide_cursor();
switch (Paintbrush_shape)
{
case FORME_PINCEAU_ROND:
case FORME_PINCEAU_ROND_TRAME:
case FORME_PINCEAU_ALEATOIRE:
case FORME_PINCEAU_X:
case FORME_PINCEAU_PLUS:
case FORME_PINCEAU_LOSANGE:
if (Pinceau_Largeur&1)
Modifier_pinceau(Pinceau_Largeur+2,Pinceau_Hauteur+2);
case PAINTBRUSH_SHAPE_ROUND:
case PAINTBRUSH_SHAPE_SIEVE_ROUND:
case PAINTBRUSH_SHAPE_RANDOM:
case PAINTBRUSH_SHAPE_CROSS:
case PAINTBRUSH_SHAPE_PLUS:
case PAINTBRUSH_SHAPE_DIAMOND:
if (Paintbrush_width&1)
Set_paintbrush_size(Paintbrush_width+2,Paintbrush_height+2);
else
Modifier_pinceau(Pinceau_Largeur+1,Pinceau_Hauteur+1);
Set_paintbrush_size(Paintbrush_width+1,Paintbrush_height+1);
break;
case FORME_PINCEAU_CARRE:
case FORME_PINCEAU_SLASH:
case FORME_PINCEAU_ANTISLASH:
case FORME_PINCEAU_CARRE_TRAME:
Modifier_pinceau(Pinceau_Largeur+1,Pinceau_Hauteur+1);
case PAINTBRUSH_SHAPE_SQUARE:
case PAINTBRUSH_SHAPE_SLASH:
case PAINTBRUSH_SHAPE_ANTISLASH:
case PAINTBRUSH_SHAPE_SIEVE_SQUARE:
Set_paintbrush_size(Paintbrush_width+1,Paintbrush_height+1);
break;
case FORME_PINCEAU_BARRE_HORIZONTALE:
Modifier_pinceau(Pinceau_Largeur+1,1);
case PAINTBRUSH_SHAPE_HORIZONTAL_BAR:
Set_paintbrush_size(Paintbrush_width+1,1);
break;
case FORME_PINCEAU_BARRE_VERTICALE:
Modifier_pinceau(1,Pinceau_Hauteur+1);
case PAINTBRUSH_SHAPE_VERTICAL_BAR:
Set_paintbrush_size(1,Paintbrush_height+1);
}
Afficher_pinceau_dans_menu();
Afficher_curseur();
Display_paintbrush_in_menu();
Display_cursor();
}
}
//--------------------- Passer à la ForeColor suivante -----------------------
void Special_Next_forecolor(void)
void Special_next_forecolor(void)
{
Effacer_curseur();
Encadrer_couleur_menu(CM_Noir);
Hide_cursor();
Frame_menu_color(MC_Black);
Fore_color++;
Recadrer_palette();
Afficher_foreback();
Reposition_palette();
Display_foreback();
Encadrer_couleur_menu(CM_Blanc);
Afficher_curseur();
Frame_menu_color(MC_White);
Display_cursor();
}
//-------------------- Passer à la ForeColor précédente ----------------------
void Special_Previous_forecolor(void)
void Special_previous_forecolor(void)
{
Effacer_curseur();
Encadrer_couleur_menu(CM_Noir);
Hide_cursor();
Frame_menu_color(MC_Black);
Fore_color--;
Recadrer_palette();
Afficher_foreback();
Reposition_palette();
Display_foreback();
Encadrer_couleur_menu(CM_Blanc);
Afficher_curseur();
Frame_menu_color(MC_White);
Display_cursor();
}
//--------------------- Passer à la BackColor suivante -----------------------
void Special_Next_backcolor(void)
void Special_next_backcolor(void)
{
Effacer_curseur();
Hide_cursor();
Back_color++;
Afficher_foreback();
Afficher_curseur();
Display_foreback();
Display_cursor();
}
//-------------------- Passer à la BackColor précédente ----------------------
void Special_Previous_backcolor(void)
void Special_previous_backcolor(void)
{
Effacer_curseur();
Hide_cursor();
Back_color--;
Afficher_foreback();
Afficher_curseur();
Display_foreback();
Display_cursor();
}
// ------------------- Scroller l'écran (pas en mode loupe) ------------------
void Scroller_ecran(short Decalage_en_X,short Decalage_en_Y)
void Scroll_screen(short delta_x,short delta_y)
{
short Decalage_temporaire_X;
short Decalage_temporaire_Y;
short temp_x_offset;
short temp_y_offset;
Decalage_temporaire_X=Principal_Decalage_X+Decalage_en_X;
Decalage_temporaire_Y=Principal_Decalage_Y+Decalage_en_Y;
temp_x_offset=Main_offset_X+delta_x;
temp_y_offset=Main_offset_Y+delta_y;
if (Decalage_temporaire_X+Largeur_ecran>Principal_Largeur_image)
Decalage_temporaire_X=Principal_Largeur_image-Largeur_ecran;
if (Decalage_temporaire_Y+Menu_Ordonnee>Principal_Hauteur_image)
Decalage_temporaire_Y=Principal_Hauteur_image-Menu_Ordonnee;
if (Decalage_temporaire_X<0)
Decalage_temporaire_X=0;
if (Decalage_temporaire_Y<0)
Decalage_temporaire_Y=0;
if (temp_x_offset+Screen_width>Main_image_width)
temp_x_offset=Main_image_width-Screen_width;
if (temp_y_offset+Menu_Y>Main_image_height)
temp_y_offset=Main_image_height-Menu_Y;
if (temp_x_offset<0)
temp_x_offset=0;
if (temp_y_offset<0)
temp_y_offset=0;
if ( (Principal_Decalage_X!=Decalage_temporaire_X) ||
(Principal_Decalage_Y!=Decalage_temporaire_Y) )
if ( (Main_offset_X!=temp_x_offset) ||
(Main_offset_Y!=temp_y_offset) )
{
Effacer_curseur();
Principal_Decalage_X=Decalage_temporaire_X;
Principal_Decalage_Y=Decalage_temporaire_Y;
Hide_cursor();
Main_offset_X=temp_x_offset;
Main_offset_Y=temp_y_offset;
Calculer_limites();
Calculer_coordonnees_pinceau();
Compute_limits();
Compute_paintbrush_coordinates();
Afficher_ecran(); // <=> Display_screen + Afficher_limites_de_l_image
Afficher_curseur();
Display_all_screen(); // <=> Display_screen + Display_image_limits
Display_cursor();
}
}
// ---------------------- Scroller la fenêtre de la loupe --------------------
void Scroller_loupe(short Decalage_en_X,short Decalage_en_Y)
void Scroll_magnifier(short delta_x,short delta_y)
{
short Decalage_temporaire_X;
short Decalage_temporaire_Y;
short temp_x_offset;
short temp_y_offset;
Decalage_temporaire_X=Loupe_Decalage_X+Decalage_en_X;
Decalage_temporaire_Y=Loupe_Decalage_Y+Decalage_en_Y;
temp_x_offset=Main_magnifier_offset_X+delta_x;
temp_y_offset=Main_magnifier_offset_Y+delta_y;
if (Decalage_temporaire_X+Loupe_Largeur>Principal_Largeur_image)
Decalage_temporaire_X=Principal_Largeur_image-Loupe_Largeur;
if (Decalage_temporaire_Y+Loupe_Hauteur>Principal_Hauteur_image)
Decalage_temporaire_Y=Principal_Hauteur_image-Loupe_Hauteur;
if (Decalage_temporaire_X<0)
Decalage_temporaire_X=0;
if (Decalage_temporaire_Y<0)
Decalage_temporaire_Y=0;
if (temp_x_offset+Main_magnifier_width>Main_image_width)
temp_x_offset=Main_image_width-Main_magnifier_width;
if (temp_y_offset+Main_magnifier_height>Main_image_height)
temp_y_offset=Main_image_height-Main_magnifier_height;
if (temp_x_offset<0)
temp_x_offset=0;
if (temp_y_offset<0)
temp_y_offset=0;
if ( (Loupe_Decalage_X!=Decalage_temporaire_X) ||
(Loupe_Decalage_Y!=Decalage_temporaire_Y) )
if ( (Main_magnifier_offset_X!=temp_x_offset) ||
(Main_magnifier_offset_Y!=temp_y_offset) )
{
Effacer_curseur();
Loupe_Decalage_X=Decalage_temporaire_X;
Loupe_Decalage_Y=Decalage_temporaire_Y;
Hide_cursor();
Main_magnifier_offset_X=temp_x_offset;
Main_magnifier_offset_Y=temp_y_offset;
Recadrer_ecran_par_rapport_au_zoom();
Position_screen_according_to_zoom();
Calculer_limites();
Calculer_coordonnees_pinceau();
Compute_limits();
Compute_paintbrush_coordinates();
Afficher_ecran();
Afficher_curseur();
Display_all_screen();
Display_cursor();
}
}
@@ -335,16 +335,16 @@ void Scroller_loupe(short Decalage_en_X,short Decalage_en_Y)
// -------------- Changer le Zoom (grâce aux touches [+] et [-]) -------------
void Zoom(short delta)
{
short Indice;
for (Indice=0; FACTEUR_ZOOM[Indice]!=Loupe_Facteur; Indice++);
Indice+=delta;
short index;
for (index=0; ZOOM_FACTOR[index]!=Main_magnifier_factor; index++);
index+=delta;
if ( (Indice>=0) && (Indice<NB_FACTEURS_DE_ZOOM) )
if ( (index>=0) && (index<NB_ZOOM_FACTORS) )
{
Effacer_curseur();
Changer_facteur_loupe(Indice);
if (Loupe_Mode)
Afficher_ecran();
Afficher_curseur();
Hide_cursor();
Change_magnifier_factor(index);
if (Main_magnifier_mode)
Display_all_screen();
Display_cursor();
}
}