Lua: now remembers which directory you last browsed when you quit. Fixed an issue where gfx2.ini isn't saved if there's a file gfx2.$$$ in same directory (Like after a crash)
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1763 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -15,7 +15,7 @@ $(OBJDIR)/engine.o: engine.c const.h struct.h global.h graph.h misc.h special.h
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input.h engine.h pages.h layers.h factory.h loadsave.h io.h
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$(OBJDIR)/factory.o: factory.c brush.h struct.h const.h buttons.h engine.h errors.h \
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filesel.h loadsave.h global.h graph.h io.h misc.h pages.h readline.h \
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sdlscreen.h windows.h palette.h input.h help.h
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sdlscreen.h windows.h palette.h input.h help.h realpath.h
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$(OBJDIR)/fileformats.o: fileformats.c errors.h global.h struct.h const.h \
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loadsave.h misc.h io.h windows.h pages.h
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$(OBJDIR)/filesel.o: filesel.c const.h struct.h global.h misc.h errors.h io.h \
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@@ -82,7 +82,7 @@ $(OBJDIR)/pxwide.o: pxwide.c global.h struct.h const.h sdlscreen.h misc.h graph.
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$(OBJDIR)/pxwide2.o: pxwide2.c global.h struct.h const.h sdlscreen.h misc.h graph.h \
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pxwide2.h
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$(OBJDIR)/readini.o: readini.c const.h errors.h global.h struct.h misc.h readini.h \
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setup.h
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setup.h realpath.h io.h
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$(OBJDIR)/readline.o: readline.c const.h struct.h global.h misc.h errors.h \
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sdlscreen.h readline.h windows.h input.h engine.h
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$(OBJDIR)/realpath.o: realpath.c
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