Lua: now remembers which directory you last browsed when you quit. Fixed an issue where gfx2.ini isn't saved if there's a file gfx2.$$$ in same directory (Like after a crash)
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1763 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@@ -357,7 +357,7 @@ typedef struct
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byte Screen_size_in_GIF; ///< Boolean, true to store current resolution in GIF files.
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byte Auto_nb_used; ///< Boolean, true to count colors in Palette screen.
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byte Default_resolution; ///< Default video mode to use on startup. Index in ::Video_mode.
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char *Bookmark_directory[NB_BOOKMARKS];///< Bookmarked directories in fileselectors: This is the full dierctory name.
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char *Bookmark_directory[NB_BOOKMARKS];///< Bookmarked directories in fileselectors: This is the full directory name.
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char Bookmark_label[NB_BOOKMARKS][8+1];///< Bookmarked directories in fileselectors: This is the displayed name.
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int Window_pos_x; ///< Last window x position (9999 if unsupportd/irrelevant for the platform)
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int Window_pos_y; ///< Last window y position (9999 if unsupportd/irrelevant for the platform)
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@@ -368,6 +368,7 @@ typedef struct
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byte Sync_views; ///< Boolean, true when the Main and Spare should share their viewport settings.
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byte Stylus_mode; ///< Boolean, true to tweak some tools (eg:Curve) for single-button stylus.
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word Swap_buttons; ///< Sets which key swaps mouse buttons : 0=none, or MOD_CTRL, or MOD_ALT.
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char Scripts_directory[MAX_PATH_CHARACTERS];///< Full pathname of directory for Lua scripts
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} T_Config;
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// Structures utilisées pour les descriptions de pages et de liste de pages.
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