[layers] Merged changes from trunk
git-svn-id: svn://pulkomandy.tk/GrafX2/branches/layers@1131 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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factory.c
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229
factory.c
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2009 Adrien Destugues
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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/*! \file factory.c
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* \brief Brush factory - generates brush from lua scripts
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*
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* The brush factory allows you to generate brushes with Lua code.
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*/
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#include "brush.h"
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#include "buttons.h"
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#include "engine.h"
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#include "errors.h"
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#include "filesel.h" // Get_item_by_index
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#include "global.h"
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#include "graph.h"
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#include "io.h" // find_last_slash
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#include "misc.h"
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#include "readline.h"
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#include "sdlscreen.h"
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#include "windows.h"
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#ifdef __ENABLE_LUA__
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#include <lua5.1/lua.h>
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#include <lua5.1/lauxlib.h>
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// Wrapper functions to call C from Lua
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int L_SetBrushSize(lua_State* L)
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{
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Realloc_brush(lua_tonumber(L, 1), lua_tonumber(L, 2));
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return 0;
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}
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int L_GetBrushSize(lua_State* L)
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{
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DEBUG("GBS",Brush_width);
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lua_pushinteger(L, Brush_width);
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lua_pushinteger(L, Brush_height);
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return 2;
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}
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int L_PutBrushPixel(lua_State* L)
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{
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Pixel_in_brush(lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3));
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return 0; // no values returned for lua
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}
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int L_GetBrushPixel(lua_State* L)
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{
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uint8_t c = Read_pixel_from_brush(lua_tonumber(L, 1), lua_tonumber(L, 2));
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lua_pushinteger(L, c);
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return 1;
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}
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int L_SetPictureSize(lua_State* L)
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{
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Resize_image(lua_tonumber(L, 1), lua_tonumber(L, 2));
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return 0;
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}
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int L_GetPictureSize(lua_State* L)
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{
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lua_pushinteger(L, Main_image_width);
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lua_pushinteger(L, Main_image_height);
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return 2;
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}
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int L_PutPicturePixel(lua_State* L)
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{
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Pixel_in_current_screen(lua_tonumber(L, 1), lua_tonumber(L, 2),
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lua_tonumber(L, 3),1);
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return 0; // no values returned for lua
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}
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int L_GetPicturePixel(lua_State* L)
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{
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uint8_t c = Read_pixel_from_current_screen(lua_tonumber(L, 1),
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lua_tonumber(L, 2));
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lua_pushinteger(L, c);
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return 1;
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}
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int L_SetColor(lua_State* L)
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{
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Set_color(lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3),
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lua_tonumber(L, 4));
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return 0;
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}
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int L_GetColor(lua_State* L)
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{
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T_Components couleur;
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couleur = Main_palette[(int)(lua_tonumber(L,1))];
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lua_pushinteger(L, couleur.R);
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lua_pushinteger(L, couleur.G);
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lua_pushinteger(L, couleur.B);
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return 3;
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}
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int L_BrushEnable(__attribute__((unused)) lua_State* L)
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{
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Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH);
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return 0;
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}
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// Handlers for window internals
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T_Fileselector Scripts_list;
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// Callback to display a skin name in the list
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void Draw_script_name(word x, word y, word index, byte highlighted)
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{
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T_Fileselector_item * current_item;
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DEBUG("draw",index);
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if (Scripts_list.Nb_elements)
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{
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current_item = Get_item_by_index(&Scripts_list, index);
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Print_in_window(x, y, current_item->Short_name, MC_Black,
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(highlighted)?MC_Dark:MC_Light);
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}
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}
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// Add a skin to the list
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void Add_script(const char *name)
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{
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Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0);
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}
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void Button_Brush_Factory(void)
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{
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short clicked_button;
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T_List_button* scriptlist;
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T_Scroller_button* scriptscroll;
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char scriptdir[MAX_PATH_CHARACTERS];
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Open_window(175, 162, "Brush Factory");
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// Here we use the same data container as the fileselectors.
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// Reinitialize the list
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Free_fileselector_list(&Scripts_list);
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strcpy(scriptdir, Data_directory);
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strcat(scriptdir, "scripts/");
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// Add each found file to the list
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For_each_file(scriptdir, Add_script);
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// Sort it
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Sort_list_of_files(&Scripts_list);
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Window_set_normal_button(77, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
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Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2
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#define FILESEL_Y 18
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Window_display_frame_in(6, FILESEL_Y - 2, 148, 84); // File selector
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scriptlist = Window_set_list_button(
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// Fileselector
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Window_set_special_button(8, FILESEL_Y + 1, 144, 80), // 3
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// Scroller for the fileselector
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(scriptscroll = Window_set_scroller_button(154, FILESEL_Y - 1, 82,
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Scripts_list.Nb_elements, 10, 0)), // 4
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Draw_script_name); // 5
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Window_redraw_list(scriptlist);
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Update_window_area(0, 0, Window_width, Window_height);
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Display_cursor();
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do {
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clicked_button = Window_clicked_button();
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switch (clicked_button)
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{
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default:
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break;
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}
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} while (clicked_button <= 0 || clicked_button >= 3);
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if (clicked_button == 2) // Run the script
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{
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lua_State* L = lua_open();
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lua_register(L,"putbrushpixel",L_PutBrushPixel);
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lua_register(L,"getbrushpixel",L_GetBrushPixel);
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lua_register(L,"putpicturepixel",L_PutPicturePixel);
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lua_register(L,"getpicturepixel",L_GetPicturePixel);
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lua_register(L,"setbrushsize",L_SetBrushSize);
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lua_register(L,"setpicturesize",L_SetPictureSize);
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lua_register(L,"getbrushsize",L_GetBrushSize);
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lua_register(L,"getpicturesize",L_GetPictureSize);
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lua_register(L,"setcolor",L_SetColor);
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lua_register(L,"getcolor",L_GetColor);
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lua_register(L,"brushenable",L_BrushEnable);
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// For debug only
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// luaL_openlibs(L);
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strcat(scriptdir, Get_item_by_index(&Scripts_list,
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scriptlist->List_start + scriptlist->Cursor_position)
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-> Full_name);
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if (luaL_loadfile(L,scriptdir) != 0)
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Verbose_error_message(lua_tostring(L, 1));
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else if (lua_pcall(L, 0, 0, 0) != 0)
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Verbose_error_message(lua_tostring(L, 1));
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lua_close(L);
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}
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Close_window();
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Unselect_button(BUTTON_BRUSH_EFFECTS);
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Display_cursor();
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}
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#endif
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