[layers] Merged changes from trunk

git-svn-id: svn://pulkomandy.tk/GrafX2/branches/layers@1131 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud
2009-11-01 01:05:21 +00:00
36 changed files with 7076 additions and 6780 deletions

145
init.c
View File

@@ -48,26 +48,27 @@
#include <signal.h>
#endif
#include "buttons.h"
#include "const.h"
#include "struct.h"
#include "errors.h"
#include "global.h"
#include "graph.h"
#include "buttons.h"
#include "palette.h"
#include "help.h"
#include "operatio.h"
#include "misc.h"
#include "errors.h"
#include "keyboard.h"
#include "io.h"
#include "hotkeys.h"
#include "setup.h"
#include "windows.h"
#include "sdlscreen.h"
#include "mountlist.h" // read_file_system_list
#include "loadsave.h" // Image_emergency_backup
#include "init.h"
#include "io.h"
#include "factory.h"
#include "help.h"
#include "hotkeys.h"
#include "keyboard.h"
#include "loadsave.h" // Image_emergency_backup
#include "misc.h"
#include "mountlist.h" // read_file_system_list
#include "operatio.h"
#include "palette.h"
#include "sdlscreen.h"
#include "setup.h"
#include "struct.h"
#include "transform.h"
#include "windows.h"
char Gui_loading_error_message[512];
@@ -122,11 +123,11 @@ byte GUI_seek_right(SDL_Surface *gui, int *start_x, int start_y, byte neutral_co
return 1;
}
byte Read_GUI_block(SDL_Surface *gui, int start_x, int start_y, void *dest, int width, int height, char * section, int type)
byte Read_GUI_block(T_Gui_skin *gfx, SDL_Surface *gui, int start_x, int start_y, void *dest, int width, int height, char * section, int type)
{
// type: 0 = normal GUI element, only 4 colors allowed
// type: 1 = mouse cursor, 4 colors allowed + transparent
// type: 2 = brush icon or sieve pattern (only MC_White and MC_Trans)
// type: 2 = brush icon or sieve pattern (only gui->Color_white and gui->Color_trans)
// type: 3 = raw bitmap (splash screen)
byte * dest_ptr=dest;
@@ -146,28 +147,28 @@ byte Read_GUI_block(SDL_Surface *gui, int start_x, int start_y, void *dest, int
for (x=start_x; x<start_x+width; x++)
{
color=Get_SDL_pixel_8(gui,x,y);
if (type==0 && (color != MC_Black && color != MC_Dark && color != MC_Light && color != MC_White))
if (type==0 && (color != gfx->Color_black && color != gfx->Color_dark && color != gfx->Color_light && color != gfx->Color_white))
{
sprintf(Gui_loading_error_message, "Error in skin file: Was looking at %d,%d for a %d*%d object (%s) but at %d,%d a pixel was found with color %d which isn't one of the GUI colors (which were detected as %d,%d,%d,%d.\n",
start_x, start_y, height, width, section, x, y, color, MC_Black, MC_Dark, MC_Light, MC_White);
start_x, start_y, height, width, section, x, y, color, gfx->Color_black, gfx->Color_dark, gfx->Color_light, gfx->Color_white);
return 1;
}
if (type==1 && (color != MC_Black && color != MC_Dark && color != MC_Light && color != MC_White && color != MC_Trans))
if (type==1 && (color != gfx->Color_black && color != gfx->Color_dark && color != gfx->Color_light && color != gfx->Color_white && color != gfx->Color_trans))
{
sprintf(Gui_loading_error_message, "Error in skin file: Was looking at %d,%d for a %d*%d object (%s) but at %d,%d a pixel was found with color %d which isn't one of the mouse colors (which were detected as %d,%d,%d,%d,%d.\n",
start_x, start_y, height, width, section, x, y, color, MC_Black, MC_Dark, MC_Light, MC_White, MC_Trans);
start_x, start_y, height, width, section, x, y, color, gfx->Color_black, gfx->Color_dark, gfx->Color_light, gfx->Color_white, gfx->Color_trans);
return 1;
}
if (type==2)
{
if (color != MC_White && color != MC_Trans)
if (color != gfx->Color_white && color != gfx->Color_trans)
{
sprintf(Gui_loading_error_message, "Error in skin file: Was looking at %d,%d for a %d*%d object (%s) but at %d,%d a pixel was found with color %d which isn't one of the brush colors (which were detected as %d on %d.\n",
start_x, start_y, height, width, section, x, y, color, MC_White, MC_Trans);
start_x, start_y, height, width, section, x, y, color, gfx->Color_white, gfx->Color_trans);
return 1;
}
// Conversion en 0/1 pour les brosses monochromes internes
color = (color != MC_Trans);
color = (color != gfx->Color_trans);
}
*dest_ptr=color;
dest_ptr++;
@@ -176,12 +177,12 @@ byte Read_GUI_block(SDL_Surface *gui, int start_x, int start_y, void *dest, int
return 0;
}
byte Read_GUI_pattern(SDL_Surface *gui, int start_x, int start_y, word *dest, char * section)
byte Read_GUI_pattern(T_Gui_skin *gfx, SDL_Surface *gui, int start_x, int start_y, word *dest, char * section)
{
byte buffer[256];
int x,y;
if (Read_GUI_block(gui, start_x, start_y, buffer, 16, 16, section, 2))
if (Read_GUI_block(gfx, gui, start_x, start_y, buffer, 16, 16, section, 2))
return 1;
for (y=0; y<16; y++)
@@ -208,7 +209,7 @@ void Center_GUI_cursor(T_Gui_skin *gfx, byte *cursor_buffer, int cursor_number)
{
for (y=0;y<29;y++)
{
if (cursor_buffer[y*29+start_x]!=MC_Trans)
if (cursor_buffer[y*29+start_x]!=gfx->Color_trans)
{
found=1;
break;
@@ -223,7 +224,7 @@ void Center_GUI_cursor(T_Gui_skin *gfx, byte *cursor_buffer, int cursor_number)
{
for (x=0;x<29;x++)
{
if (cursor_buffer[start_y*29+x]!=MC_Trans)
if (cursor_buffer[start_y*29+x]!=gfx->Color_trans)
{
found=1;
break;
@@ -270,7 +271,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
Get_SDL_Palette(SDLPal, gfx->Default_palette);
// Carré "noir"
MC_Black = Get_SDL_pixel_8(gui,cursor_x,cursor_y);
gfx->Color_black = Get_SDL_pixel_8(gui,cursor_x,cursor_y);
do
{
if (++cursor_x>=gui->w)
@@ -279,9 +280,9 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
return 1;
}
color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
} while(color==MC_Black);
} while(color==gfx->Color_black);
// Carré "foncé"
MC_Dark=color;
gfx->Color_dark = color;
do
{
if (++cursor_x>=gui->w)
@@ -290,9 +291,9 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
return 1;
}
color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
} while(color==MC_Dark);
} while(color==gfx->Color_dark);
// Carré "clair"
MC_Light=color;
gfx->Color_light = color;
do
{
if (++cursor_x>gui->w)
@@ -301,9 +302,9 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
return 1;
}
color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
} while(color==MC_Light);
} while(color==gfx->Color_light);
// Carré "blanc"
MC_White=color;
gfx->Color_white = color;
do
{
if (++cursor_x>=gui->w)
@@ -312,9 +313,9 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
return 1;
}
color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
} while(color==MC_White);
} while(color==gfx->Color_white);
// Carré "transparent"
MC_Trans=color;
gfx->Color_trans=color;
do
{
if (++cursor_x>=gui->w)
@@ -323,14 +324,14 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
return 1;
}
color=Get_SDL_pixel_8(gui,cursor_x,cursor_y);
} while(color==MC_Trans);
} while(color==gfx->Color_trans);
// Reste : couleur neutre
neutral_color=color;
cursor_x=0;
cursor_y=1;
while ((color=Get_SDL_pixel_8(gui,cursor_x,cursor_y))==MC_Black)
while ((color=Get_SDL_pixel_8(gui,cursor_x,cursor_y))==gfx->Color_black)
{
cursor_y++;
if (cursor_y>=gui->h)
@@ -343,8 +344,14 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
// Menu
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "menu"))
return 1;
if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Menu_block, MENU_WIDTH, MENU_HEIGHT,"menu",0))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Menu_block, MENU_WIDTH, MENU_HEIGHT,"menu",0))
return 1;
cursor_x += MENU_WIDTH;
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "logo"))
return 1;
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Preview, 173, 16, "logo", 0))
return 1;
cursor_y+=MENU_HEIGHT;
// Effets
@@ -360,7 +367,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "effect sprite"))
return 1;
}
if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Effect_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "effect sprite",0))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Effect_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "effect sprite",0))
return 1;
cursor_x+=MENU_SPRITE_WIDTH;
}
@@ -379,7 +386,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "mouse cursor"))
return 1;
}
if (Read_GUI_block(gui, cursor_x, cursor_y, mouse_cursor_area, 29, 29, "mouse cursor",1))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, mouse_cursor_area, 29, 29, "mouse cursor",1))
return 1;
Center_GUI_cursor(gfx, (byte *)mouse_cursor_area,i);
cursor_x+=29;
@@ -399,7 +406,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "menu sprite"))
return 1;
}
if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Menu_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "menu sprite",1))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Menu_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "menu sprite",1))
return 1;
cursor_x+=MENU_SPRITE_WIDTH;
}
@@ -421,7 +428,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "brush icon"))
return 1;
}
if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Paintbrush_sprite[i], PAINTBRUSH_WIDTH, PAINTBRUSH_HEIGHT, "brush icon",2))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Paintbrush_sprite[i], PAINTBRUSH_WIDTH, PAINTBRUSH_HEIGHT, "brush icon",2))
return 1;
cursor_x+=PAINTBRUSH_WIDTH;
}
@@ -440,7 +447,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "sprite drive"))
return 1;
}
if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Icon_sprite[i], ICON_SPRITE_WIDTH, ICON_SPRITE_HEIGHT, "sprite drive",1))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Icon_sprite[i], ICON_SPRITE_WIDTH, ICON_SPRITE_HEIGHT, "sprite drive",1))
return 1;
cursor_x+=ICON_SPRITE_WIDTH;
}
@@ -450,7 +457,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "logo menu"))
return 1;
if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Logo_grafx2, 231, 56, "logo menu",3))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, gfx->Logo_grafx2, 231, 56, "logo menu",3))
return 1;
cursor_y+=56;
@@ -467,7 +474,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "sieve pattern"))
return 1;
}
if (Read_GUI_pattern(gui, cursor_x, cursor_y, gfx->Sieve_pattern[i],"sieve pattern"))
if (Read_GUI_pattern(gfx, gui, cursor_x, cursor_y, gfx->Sieve_pattern[i],"sieve pattern"))
return 1;
cursor_x+=16;
}
@@ -489,7 +496,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "help font (norm)"))
return 1;
}
if (Read_GUI_block(gui, cursor_x, cursor_y, &(gfx->Help_font_norm[i][0][0]), 6, 8, "help font (norm)",0))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, &(gfx->Help_font_norm[i][0][0]), 6, 8, "help font (norm)",0))
return 1;
cursor_x+=6;
}
@@ -511,7 +518,7 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "help font (bold)"))
return 1;
}
if (Read_GUI_block(gui, cursor_x, cursor_y, &(gfx->Bold_font[i][0][0]), 6, 8, "help font (bold)",0))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, &(gfx->Bold_font[i][0][0]), 6, 8, "help font (bold)",0))
return 1;
cursor_x+=6;
}
@@ -546,15 +553,12 @@ byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx)
else
dest=&(gfx->Help_font_t1[char_1++][0][0]);
if (Read_GUI_block(gui, cursor_x, cursor_y, dest, 6, 8, "help font (title)",0))
if (Read_GUI_block(gfx, gui, cursor_x, cursor_y, dest, 6, 8, "help font (title)",0))
return 1;
cursor_x+=6;
}
cursor_y+=8;
Current_help_section=0;
Help_position=0;
gfx->Preset_paintbrush_width [ 0]= 1;
gfx->Preset_paintbrush_height[ 0]= 1;
gfx->Paintbrush_type [ 0]=PAINTBRUSH_SHAPE_SQUARE;
@@ -1058,10 +1062,14 @@ void Init_buttons(void)
FAMILY_INTERRUPTION);
Init_button(BUTTON_BRUSH_EFFECTS,
106,18,
16,16,
106, 18,
16, 16,
BUTTON_SHAPE_RECTANGLE,
Button_Brush_FX,Button_Brush_FX,
#ifdef __ENABLE_LUA__
Button_Brush_FX, Button_Brush_Factory,
#else
Button_Brush_FX, Button_Brush_FX,
#endif
Do_nothing,
FAMILY_INSTANT);
@@ -2464,3 +2472,28 @@ void Init_brush_container(void)
Brush_container[i].Brush = NULL;
}
}
void Set_current_skin(const char *skinfile, T_Gui_skin *gfx)
{
// Free previous one
free(Gfx);
// Assign main skin pointer
Gfx = gfx;
// Change config
free(Config.Skin_file);
Config.Skin_file = strdup(skinfile);
Config.Fav_menu_colors[0] = gfx->Default_palette[gfx->Color_black];
Config.Fav_menu_colors[1] = gfx->Default_palette[gfx->Color_dark];
Config.Fav_menu_colors[2] = gfx->Default_palette[gfx->Color_light];
Config.Fav_menu_colors[3] = gfx->Default_palette[gfx->Color_white];
// Reassign GUI color indices
MC_Black = gfx->Color_black;
MC_Dark = gfx->Color_dark;
MC_Light = gfx->Color_light;
MC_White = gfx->Color_white;
MC_Trans = gfx->Color_trans;
}