Remove some static length strings
There are too many MAX_PATH_CHARACTERS length string. make Initial_directory, Data_directory, Config_directory dynamically allocated.
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21
src/setup.h
21
src/setup.h
@@ -31,16 +31,15 @@
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///
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/// Determine which directory contains the executable.
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/// - IN: Main's argv[0], some platforms need it, some don't.
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/// - OUT: Write into program_dir. Trailing / or \ is kept.
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/// @param argv0 Main's argv[0], some platforms need it, some don't.
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/// @return malloc'ed string. Trailing / or \ is kept.
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/// Note : in fact this is only used to check for the datafiles and fonts in this same directory.
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void Set_program_directory(const char * argv0,char * program_dir);
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char * Get_program_directory(const char * argv0);
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///
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/// Determine which directory contains the read-only data.
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/// IN: The directory containing the executable
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/// OUT: Write into data_dir. Trailing / or \ is kept.
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void Set_data_directory(const char * program_dir, char * data_dir);
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/// @return malloc'ed string
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char * Get_data_directory(const char * program_dir);
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///
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/// Determine which directory should store the user's configuration.
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@@ -51,19 +50,19 @@ void Set_data_directory(const char * program_dir, char * data_dir);
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/// to create it ($(HOME)/.grafx2, or %APPDATA%\\GrafX2)
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/// If it cannot be created, this function will return the executable's
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/// own directory.
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/// IN: The directory containing the executable
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/// OUT: Write into config_dir. Trailing / or \ is kept.
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void Set_config_directory(const char * program_dir, char * config_dir);
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/// @param program_dir The directory containing the executable
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/// @return malloc'ed string. Trailing / or \ is kept.
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char * Get_config_directory(const char * program_dir);
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/// Name of the subdirectory containing fonts, under the data directory (::Set_data_directory())
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/// Name of the subdirectory containing fonts, under the data directory (::Get_data_directory())
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#if defined (__MINT__)
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#define FONTS_SUBDIRECTORY "FONTS"
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#else
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#define FONTS_SUBDIRECTORY "fonts"
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#endif
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/// Name of the subdirectory containing fonts, under the data directory (::Set_data_directory())
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/// Name of the subdirectory containing fonts, under the data directory (::Get_data_directory())
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#if defined (__MINT__)
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#define SKINS_SUBDIRECTORY "SKINS"
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#else
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