More manual translations, to make the bulk process easier
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@683 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
12
brush.c
12
brush.c
@@ -1566,7 +1566,7 @@ void Calculer_quad_texture(int X1,int Y1,int Xt1,int Yt1,
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void Tourner_brosse(float Angle)
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void Tourner_brosse(float angle)
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{
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byte * New_Brosse;
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int New_Brosse_Largeur; // Largeur de la nouvelle brosse
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@@ -1575,8 +1575,8 @@ void Tourner_brosse(float Angle)
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short X1,Y1,X2,Y2,X3,Y3,X4,Y4;
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int Debut_X,Fin_X,Debut_Y,Fin_Y;
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int Xmin,Xmax,Ymin,Ymax;
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float cosA=cos(Angle);
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float sinA=sin(Angle);
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float cosA=cos(angle);
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float sinA=sin(angle);
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// Calcul des coordonnées des 4 coins:
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// 1 2
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@@ -1725,12 +1725,12 @@ void Dessiner_quad_texture_preview(int X1,int Y1,int Xt1,int Yt1,
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}
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void Tourner_brosse_preview(float Angle)
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void Tourner_brosse_preview(float angle)
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{
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short X1,Y1,X2,Y2,X3,Y3,X4,Y4;
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int Debut_X,Fin_X,Debut_Y,Fin_Y;
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float cosA=cos(Angle);
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float sinA=sin(Angle);
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float cosA=cos(angle);
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float sinA=sin(angle);
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// Calcul des coordonnées des 4 coins:
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// 1 2
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