SDL_GetTicks() => GFX2_GetTicks()

Signed-off-by: Thomas Bernard <miniupnp@free.fr>
This commit is contained in:
Thomas Bernard
2018-05-28 12:31:42 +02:00
parent a6c948b27e
commit fb51c1bb1c
12 changed files with 80 additions and 49 deletions

View File

@@ -630,10 +630,10 @@ void Button_Anim_last_frame(void)
void Button_Anim_continuous_next(void)
{
Uint32 time_start;
dword time_start;
int time_in_current_frame=0;
time_start = SDL_GetTicks();
time_start = GFX2_GetTicks();
do
{
@@ -642,7 +642,7 @@ void Button_Anim_continuous_next(void)
Get_input(20);
time_now=SDL_GetTicks();
time_now=GFX2_GetTicks();
time_in_current_frame += time_now-time_start;
time_start=time_now;
target_frame = Main.current_layer;
@@ -665,10 +665,10 @@ void Button_Anim_continuous_next(void)
void Button_Anim_continuous_prev(void)
{
Uint32 time_start;
dword time_start;
int time_in_current_frame=0;
time_start = SDL_GetTicks();
time_start = GFX2_GetTicks();
do
{
@@ -677,7 +677,7 @@ void Button_Anim_continuous_prev(void)
Get_input(20);
time_now=SDL_GetTicks();
time_now=GFX2_GetTicks();
time_in_current_frame += time_now-time_start;
time_start=time_now;
target_frame = Main.current_layer;