Transparent controls spritesheet, red focus highlight

Enable alpha blending on the controls texture so sprite icons
float on any background without white cell artifacts. Regenerate
skin template with transparent cells and magenta gutters. Change
focus highlight from blue to red.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Michael Smith
2026-02-15 00:29:09 +01:00
parent 8a638acdd8
commit b8d7a2e405
7 changed files with 677 additions and 2119 deletions

View File

@@ -56,3 +56,4 @@ Uses SDL2 (not SDL3). Uses `#if LIBAVUTIL_VERSION_INT` preprocessor checks to su
- Non-fatal errors go to stderr and continue; fatal errors (SDL init failures) abort via `panic_and_abort()`
- Update the changelog in `docs/sdlamp2-fsd.md` when making changes
- Never run privileged Docker containers or make system-wide changes without explicit approval; explain what's needed and let the owner do it manually
- Never install global Python packages; use a temporary venv in `/tmp` when Python dependencies are needed (e.g. `python3 -m venv /tmp/venv && source /tmp/venv/bin/activate && pip install ...`)