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20 Commits

Author SHA1 Message Date
Michael Smith
e348c79113 Add GIMP source file for controls spritesheet
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 00:29:31 +01:00
Michael Smith
b8d7a2e405 Transparent controls spritesheet, red focus highlight
Enable alpha blending on the controls texture so sprite icons
float on any background without white cell artifacts. Regenerate
skin template with transparent cells and magenta gutters. Change
focus highlight from blue to red.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-15 00:29:09 +01:00
Michael Smith
8a638acdd8 Skin template system, separate prev sprite, reorganize device scripts
Add tools/gen_skin_template.py to generate a labeled 642x420 PNG template
for creating custom spritesheets. Move rg35xx device scripts from tools/
to device/rg35xx/. Point prev_sprite at its own cell (bottom-center) so
Prev and Next can have distinct icons.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 23:47:21 +01:00
Michael Smith
02ab142d96 Adjust background gray to #979797
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 23:08:56 +01:00
Michael Smith
a5e3a0c522 Softer background color, remove panel divider
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 23:03:55 +01:00
Michael Smith
25824d4728 Fix residual audio from previous cassette on file switch
Clear the SDL audio device queue in switch_file() so leftover
samples from the previous cassette don't play when the new one starts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 11:50:46 +01:00
Michael Smith
201a8fae97 Split-screen layout: vertical controls left, full-height artwork right
Redesign the 640x480 UI from horizontal bottom-bar controls to a split-screen
layout that maximizes album art visibility for the child user. Buttons stack
vertically in a 200px left panel; artwork fills the remaining right panel at
up to 420x460. Volume removed from focus cycle in favor of dedicated keys
(+/-, volume buttons, shoulder buttons). Navigation changed to UP/DOWN.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 11:45:32 +01:00
Michael Smith
1ea1490e60 Fix power button screen toggle instantly turning back on
Power button events were setting any_activity before the power handler's
continue, causing the generic wake logic to immediately re-enable the screen.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 23:18:42 +01:00
Michael Smith
f9fcb9f121 Fix goodbye.png not visible on idle auto-shutdown
The Allwinner /dev/disp driver resets brightness to 0 when the fd is
closed, so the screen monitor's SIGTERM brightness restore was undone
before the wrapper wrote goodbye.png. Restore brightness in the wrapper
itself, right before the framebuffer write.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 23:12:10 +01:00
Michael Smith
fbd32d7fb8 Fix screen wake for d-pad, grab inputs while screen off, auto-shutdown on idle
- Broaden wake events beyond EV_KEY so d-pad (EV_ABS) wakes the screen
- Use EVIOCGRAB for exclusive input while screen is off, preventing the
  wake button press from also acting in sdlamp2
- Auto-shutdown after 10 minutes of no input and no audio playback,
  detected by monitoring the audio file's read position via /proc fdinfo

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 22:47:47 +01:00
Michael Smith
8123b9a99f Remember last cassette on startup, always pause on cassette switch
Persist the current cassette filename to last_cassette.txt so the player
resumes the same cassette after restart. Switching cassettes now always
lands in a paused state to avoid jarring mid-playback jumps.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:55:48 +01:00
Michael Smith
3fcae8ea5e Fix power button shutdown by consolidating input handling in screen monitor
Both the evtest-based power monitor and the Python screen monitor were
reading /dev/input/event0 simultaneously, causing missed events on the
device's Linux 4.9 kernel. Moved long-press shutdown into the screen
monitor (which already reads event0 directly) and removed the evtest
dependency entirely.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:47:48 +01:00
Michael Smith
2142ed7629 Add screen idle timeout and power button screen toggle
New Python screen monitor uses Allwinner /dev/disp ioctls to turn off
the display after 15s of no input and toggle it with a short power
button press. Launched by the wrapper alongside sdlamp2.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:34:43 +01:00
Michael Smith
06daec791e Move shutdown screen to wrapper, reuse stock firmware goodbye.png
The in-app shutdown visual didn't work because SDL cleanup wiped the
framebuffer. Instead of hacking around that, move the shutdown display
to the device wrapper where it belongs. The wrapper now decodes the
stock firmware's goodbye.png with Python3+PIL and writes raw BGRA
pixels directly to /dev/fb0 before calling poweroff.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:07:03 +01:00
Michael Smith
3728e9499c Implement power button monitor, document device input devices
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 20:07:37 +01:00
Michael Smith
0f653d4395 Handle SIGTERM/SIGINT for clean shutdown, add device wrapper script
sdlamp2 now catches SIGTERM and SIGINT via a sig_atomic_t flag checked
in the main loop, ensuring position and volume are saved before exit.
Previously, a kill signal would terminate instantly without saving.

New tools/rg35xx-wrapper.sh replaces sdlamp2 as the dmenu_ln CMD on
the RG35XX Plus. Skeleton includes placeholders for WiFi hotspot and
power button monitoring (TBD after on-device investigation).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 15:49:38 +01:00
Michael Smith
a5b04fcd08 Document RG35XX Plus boot chain, reorganize device docs
Move device-specific content (hardware, software, libraries) from
TOOLCHAIN.md into new docs/rg35xx-plus.md. Add partition layout,
full boot chain trace (systemd → launcher.sh → loadapp.sh → dmenu_ln),
and sdlamp2 deployment instructions via dmenu_ln config toggle.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 15:18:59 +01:00
Michael Smith
4f6d1de8e2 Always clean-build in Docker to avoid stale binary
The Docker build target now runs `make clean all` instead of bare
`make`, so it rebuilds regardless of an existing build/sdlamp2.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 14:44:14 +01:00
Michael Smith
a0f95c7252 Combine Play/Stop into toggle, add Previous Cassette button
Merge the separate Stop and Play buttons into one slot that toggles
between play/stop and shows the corresponding icon. Use the freed
slot for a Previous Cassette button, mirroring Next Cassette.

Layout: [Volume] [Prev] [Rewind] [Play/Stop] [FF] [Next]

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 14:38:17 +01:00
Michael Smith
2daf9f7955 Start paused, respect pause state on next-tape, quiet joystick log
Player was autoplaying on startup and on file switch. Now switch_file()
preserves the current paused state so the app launches paused and
"next tape" only continues playing if already playing. Joystick name
printf moved behind --debug flag.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 14:30:33 +01:00
13 changed files with 1468 additions and 2224 deletions

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@@ -7,7 +7,8 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
SDLamp2 is a simple SDL2-based audio player written in C, designed for a child to use. It plays long m4a/mp3 files (fairy tale cassette rips) with a cassette-player-like UI: rewind, stop, play, fast-forward, next tape. Inspired by Winamp.
See `docs/sdlamp2-fsd.md` for the full functional specification and changelog.
See `docs/TOOLCHAIN.md` for target device details and the arm64 Docker build container.
See `docs/TOOLCHAIN.md` for the arm64 Docker build container.
See `docs/rg35xx-plus.md` for target device details, boot chain, and deployment.
## Build and Run
@@ -16,7 +17,7 @@ See `docs/TOOLCHAIN.md` for target device details and the arm64 Docker build con
```sh
make # native build — uses pkg-config
make clean # remove build artifacts
./build/sdlamp2 [audio_directory]
./build/sdlamp2 audio # run with the repo's audio directory
```
Building for the arm64 target device via the Docker container (from the `docker-arm64/` directory):
@@ -33,7 +34,7 @@ No test suite, no linter.
## Architecture
Single-file C program: `src/sdlamp2.c` (~650 lines). One generated header: `src/controls_png.h` (embedded PNG byte array — regenerate with `./tools/embed_png.py assets/controls.png src/controls_png.h` if the spritesheet changes).
Single-file C program: `src/sdlamp2.c` (~650 lines). One generated header: `src/controls_png.h` (embedded PNG byte array — regenerate with `python3 tools/embed_png.py assets/controls.png src/controls_png.h` if the spritesheet changes). Skin template: `python3 tools/gen_skin_template.py [output.png]` generates a labeled grid template for creating custom spritesheets (requires Pillow). Device-specific scripts live in `device/rg35xx/`.
Key sections in order:
- **Decoder struct** — holds all FFmpeg state (format/codec contexts, swr resampler, album art texture)
@@ -55,3 +56,4 @@ Uses SDL2 (not SDL3). Uses `#if LIBAVUTIL_VERSION_INT` preprocessor checks to su
- Non-fatal errors go to stderr and continue; fatal errors (SDL init failures) abort via `panic_and_abort()`
- Update the changelog in `docs/sdlamp2-fsd.md` when making changes
- Never run privileged Docker containers or make system-wide changes without explicit approval; explain what's needed and let the owner do it manually
- Never install global Python packages; use a temporary venv in `/tmp` when Python dependencies are needed (e.g. `python3 -m venv /tmp/venv && source /tmp/venv/bin/activate && pip install ...`)

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@@ -0,0 +1,253 @@
#!/usr/bin/env python3
"""
Screen idle timeout, power button toggle, and long-press shutdown for RG35XX Plus.
Monitors /dev/input/event{0,1,2} for activity. Turns off the screen
(via Allwinner /dev/disp SET_BRIGHTNESS ioctl) after 15s of no input.
Any input event (keys, d-pad, joystick) wakes the screen. While the
screen is off, inputs are grabbed (EVIOCGRAB) so SDL in sdlamp2 does
not receive the wake event.
A short power button press (<2s) toggles the screen on/off. A long
press (3s+) triggers clean shutdown. If the device is idle (no input
and no audio playback) for 10 minutes, it auto-shuts down to save
battery.
Launched by rg35xx-wrapper.sh alongside sdlamp2. Killed on cleanup.
Usage: rg35xx-screen-monitor.py <sdlamp2_pid>
"""
import fcntl
import os
import select
import signal
import struct
import sys
import time
IDLE_TIMEOUT = 15 # seconds — screen off after no input
IDLE_SHUTDOWN_TIMEOUT = 600 # seconds — auto-shutdown after no input AND no playback
POWER_SHORT_THRESHOLD = 2.0 # seconds — short press if released before this
POWER_LONG_THRESHOLD = 3.0 # seconds — shutdown if held this long
# Allwinner /dev/disp ioctl commands
DISP_GET_BRIGHTNESS = 0x103
DISP_SET_BRIGHTNESS = 0x102
# Input event constants
EV_SYN = 0
EV_KEY = 1
KEY_POWER = 116
# EVIOCGRAB — exclusive access to input device (_IOW('E', 0x90, int))
EVIOCGRAB = 0x40044590
AUDIO_EXTENSIONS = ('.m4a', '.mp3', '.wav', '.ogg')
# struct input_event on aarch64: struct timeval (2x long=8 bytes each) + __u16 type + __u16 code + __s32 value
INPUT_EVENT_FORMAT = "@llHHi"
INPUT_EVENT_SIZE = struct.calcsize(INPUT_EVENT_FORMAT)
EVENT_DEVICES = ["/dev/input/event0", "/dev/input/event1", "/dev/input/event2"]
def disp_ioctl(fd, cmd, screen=0, value=0):
# Allwinner disp ioctls take an array of 4 unsigned longs as arg
args = struct.pack("@4L", screen, value, 0, 0)
result = fcntl.ioctl(fd, cmd, args)
return struct.unpack("@4L", result)[0]
def get_brightness(disp_fd):
return disp_ioctl(disp_fd, DISP_GET_BRIGHTNESS)
def set_brightness(disp_fd, value):
disp_ioctl(disp_fd, DISP_SET_BRIGHTNESS, value=value)
def grab_inputs(event_fds, grab):
"""Grab or release exclusive access to input devices."""
for fd in event_fds:
try:
fcntl.ioctl(fd, EVIOCGRAB, 1 if grab else 0)
except OSError:
pass
def get_audio_file_pos(pid):
"""Return the file offset of sdlamp2's open audio file, or None."""
fd_dir = f"/proc/{pid}/fd"
try:
for fd_name in os.listdir(fd_dir):
try:
target = os.readlink(f"{fd_dir}/{fd_name}")
if any(target.endswith(ext) for ext in AUDIO_EXTENSIONS):
with open(f"/proc/{pid}/fdinfo/{fd_name}") as f:
for line in f:
if line.startswith("pos:"):
return int(line.split()[1])
except OSError:
continue
except OSError:
pass
return None
def main():
if len(sys.argv) < 2:
print("Usage: rg35xx-screen-monitor.py <sdlamp2_pid>", file=sys.stderr)
sys.exit(1)
sdlamp2_pid = int(sys.argv[1])
disp_fd = os.open("/dev/disp", os.O_RDWR)
original_brightness = get_brightness(disp_fd)
if original_brightness == 0:
original_brightness = 50 # sensible default if already off
screen_on = True
power_press_time = None
# Restore brightness and release grabs on exit so goodbye.png is visible during shutdown
def restore_and_exit(signum, frame):
grab_inputs(event_fds, False)
if not screen_on:
set_brightness(disp_fd, original_brightness)
os.close(disp_fd)
sys.exit(0)
signal.signal(signal.SIGTERM, restore_and_exit)
signal.signal(signal.SIGINT, restore_and_exit)
# Open input devices (non-blocking)
event_fds = []
for path in EVENT_DEVICES:
try:
fd = os.open(path, os.O_RDONLY | os.O_NONBLOCK)
event_fds.append(fd)
except OSError as e:
print(f"screen-monitor: cannot open {path}: {e}", file=sys.stderr)
if not event_fds:
print("screen-monitor: no input devices available, exiting", file=sys.stderr)
os.close(disp_fd)
sys.exit(1)
# Idle auto-shutdown state
last_active_time = time.monotonic()
last_audio_pos = get_audio_file_pos(sdlamp2_pid)
while True:
# Dynamic timeout: if power button is held, shorten timeout to detect 3s mark
timeout = IDLE_TIMEOUT
if power_press_time is not None:
remaining = POWER_LONG_THRESHOLD - (time.monotonic() - power_press_time)
if remaining <= 0:
# Already past threshold — trigger shutdown now
grab_inputs(event_fds, False)
touch_and_shutdown(disp_fd, original_brightness, screen_on, sdlamp2_pid)
return
timeout = min(timeout, remaining)
readable, _, _ = select.select(event_fds, [], [], timeout)
# Check long-press threshold (whether select returned due to timeout or input)
if power_press_time is not None:
held = time.monotonic() - power_press_time
if held >= POWER_LONG_THRESHOLD:
grab_inputs(event_fds, False)
touch_and_shutdown(disp_fd, original_brightness, screen_on, sdlamp2_pid)
return
if not readable:
# Timeout with no input — turn off screen if idle
if screen_on and power_press_time is None:
set_brightness(disp_fd, 0)
screen_on = False
grab_inputs(event_fds, True)
# Check audio playback activity for idle auto-shutdown
audio_pos = get_audio_file_pos(sdlamp2_pid)
if audio_pos is not None and audio_pos != last_audio_pos:
last_active_time = time.monotonic()
last_audio_pos = audio_pos
# Auto-shutdown if idle long enough (no input + no playback)
if time.monotonic() - last_active_time >= IDLE_SHUTDOWN_TIMEOUT:
grab_inputs(event_fds, False)
touch_and_shutdown(disp_fd, original_brightness, screen_on, sdlamp2_pid)
return
continue
# Process input events from all readable fds
any_activity = False
for fd in readable:
while True:
try:
data = os.read(fd, INPUT_EVENT_SIZE)
except BlockingIOError:
break
if len(data) < INPUT_EVENT_SIZE:
break
_sec, _usec, ev_type, ev_code, ev_value = struct.unpack(
INPUT_EVENT_FORMAT, data
)
if ev_type == EV_SYN:
continue
# Power button handling (EV_KEY only)
if ev_type == EV_KEY and ev_code == KEY_POWER:
if ev_value == 1: # press
power_press_time = time.monotonic()
elif ev_value == 0 and power_press_time is not None: # release
hold_duration = time.monotonic() - power_press_time
power_press_time = None
if hold_duration < POWER_SHORT_THRESHOLD:
# Short press — toggle screen
if screen_on:
set_brightness(disp_fd, 0)
screen_on = False
grab_inputs(event_fds, True)
else:
grab_inputs(event_fds, False)
set_brightness(disp_fd, original_brightness)
screen_on = True
# Between SHORT and LONG threshold: ignore (release before 3s)
continue
any_activity = True
# Any input activity resets idle shutdown timer
if any_activity:
last_active_time = time.monotonic()
# Any activity wakes screen (d-pad, face buttons, etc.)
if any_activity and not screen_on:
grab_inputs(event_fds, False)
set_brightness(disp_fd, original_brightness)
screen_on = True
def touch_and_shutdown(disp_fd, original_brightness, screen_on, sdlamp2_pid):
"""Signal sdlamp2 to exit and flag for shutdown.
Caller must release EVIOCGRAB before calling this.
"""
if not screen_on:
set_brightness(disp_fd, original_brightness)
os.close(disp_fd)
try:
open("/tmp/.sdlamp2_shutdown", "w").close()
except OSError:
pass
try:
os.kill(sdlamp2_pid, signal.SIGTERM)
except OSError:
pass
if __name__ == "__main__":
main()

69
device/rg35xx/rg35xx-wrapper.sh Executable file
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@@ -0,0 +1,69 @@
#!/bin/sh
#
# RG35XX Plus wrapper for sdlamp2
#
# Launched by dmenu_ln instead of sdlamp2 directly. Handles device-specific
# concerns that don't belong in the player binary:
# 1. Screen idle timeout, power button screen toggle, and long-press shutdown
# 2. Display the stock firmware's shutdown screen (goodbye.png → /dev/fb0)
# 3. Launch sdlamp2 as the main process
#
# Install: copy to /mnt/vendor/bin/rg35xx-wrapper.sh
# Config: set CMD in dmenu_ln to point here instead of sdlamp2 directly
SDLAMP2="/mnt/vendor/bin/sdlamp2"
AUDIO_DIR="/mnt/sdcard/Music"
SCREEN_MONITOR="/mnt/vendor/bin/rg35xx-screen-monitor.py"
# --- WiFi hotspot ---
# Deprioritized: connecting the device as a WiFi client to a shared network
# works fine even when sdlamp2 replaces the stock menu. Hotspot/AP mode isn't
# needed — SSH access works over the shared network.
# --- Launch sdlamp2 ---
"$SDLAMP2" "$AUDIO_DIR" &
SDLAMP2_PID=$!
# --- Screen monitor (idle timeout + power button toggle + long-press shutdown) ---
# Must launch after sdlamp2 so PID is available. Reads /dev/input/event0
# directly for power button events — no evtest dependency.
python3 "$SCREEN_MONITOR" "$SDLAMP2_PID" &
SCREEN_MONITOR_PID=$!
# Wait for sdlamp2 to finish (signal or normal exit).
wait "$SDLAMP2_PID"
SDLAMP2_EXIT=$?
# --- Cleanup ---
# Kill the screen monitor (SIGTERM restores brightness).
kill "$SCREEN_MONITOR_PID" 2>/dev/null
wait "$SCREEN_MONITOR_PID" 2>/dev/null
# If this was a shutdown, call poweroff and block so the loadapp.sh restart
# loop doesn't relaunch dmenu_ln (which would take over the framebuffer and
# overwrite sdlamp2's shutdown screen).
if [ -f /tmp/.sdlamp2_shutdown ]; then
rm -f /tmp/.sdlamp2_shutdown
# Restore backlight brightness before writing the shutdown screen.
# The screen monitor's SIGTERM handler tries to restore brightness, but
# the Allwinner /dev/disp driver resets it to 0 when the fd is closed.
# Re-set it here so goodbye.png is actually visible.
# Then display the stock firmware's shutdown screen via framebuffer.
# goodbye.png is 640x480 RGB — exactly matches the display.
# /dev/fb0 is 32bpp BGRA, so we swap R/B channels and write raw pixels.
python3 -c "
import struct, fcntl
disp = open('/dev/disp', 'wb')
fcntl.ioctl(disp, 0x102, struct.pack('@4L', 0, 50, 0, 0))
disp.close()
from PIL import Image
img = Image.open('/mnt/vendor/res1/shutdown/goodbye.png').convert('RGBA')
r, g, b, a = img.split()
with open('/dev/fb0', 'wb') as f:
f.write(Image.merge('RGBA', (b, g, r, a)).tobytes())
" 2>/dev/null
poweroff
sleep 30
fi
exit "$SDLAMP2_EXIT"

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@@ -18,7 +18,7 @@ shell:
endif
build: .build
docker run --platform linux/arm64 --rm -v "$(PROJECT_DIR)":/workspace $(IMAGE_NAME) make
docker run --platform linux/arm64 --rm -v "$(PROJECT_DIR)":/workspace $(IMAGE_NAME) make clean all
clean:
docker rmi $(IMAGE_NAME)

View File

@@ -1,45 +1,6 @@
# Cross-Compilation Toolchain
# Build Container
This document describes the target device and the arm64 Docker build container used to produce binaries for it.
## Target Device
### Hardware
- **Device:** Anbernic RG35XX Plus
- **SoC:** Allwinner H700 — quad-core ARM Cortex-A53 @ 1.5 GHz (AArch64 / ARMv8-A)
- **GPU:** Mali G31 MP2
- **RAM:** 1 GB LPDDR4
- **Display:** 640×480 IPS
### Software
- **OS:** Ubuntu 22.04 LTS (Jammy Jellyfish) — [modified stock firmware](https://github.com/cbepx-me/Anbernic-H700-RG-xx-StockOS-Modification)
- **Kernel:** Linux 4.9.170 aarch64 (proprietary, no source released by Anbernic)
- **Architecture:** aarch64 / arm64 (confirmed via `dpkg --print-architecture`)
- **glibc:** 2.35
### Libraries on Device
All required shared libraries are pre-installed. Most are at `/usr/lib/`, some at `/usr/lib/aarch64-linux-gnu/` (Debian multiarch path):
| Library | Soname | Notes |
|---------|--------|-------|
| SDL2 | `libSDL2-2.0.so.0.12.0` | SDL 2.0.12 |
| SDL2_image | `libSDL2_image-2.0.so.0.900.0` | SDL2_image 2.0.9, at multiarch path |
| libavcodec | `libavcodec.so.58` | FFmpeg ~4.x |
| libavformat | `libavformat.so.58` | FFmpeg ~4.x |
| libavutil | `libavutil.so.56` | FFmpeg ~4.x |
| libswresample | `libswresample.so.3` | FFmpeg ~4.x |
### Implications for Cross-Compilation
- The device userland is Debian/Ubuntu-based (has `dpkg`, `apt-get`, `systemd`)
- Shared libraries are already present — no need to bundle or build them via Buildroot
- A native aarch64 compile (e.g. inside an arm64 Docker container) produces working binaries
- Must link against glibc ≤ 2.35 (use GCC ≤ 12 to avoid GLIBCXX version mismatches)
## Build Container
arm64 Docker build container for producing device binaries. For target device details see [`rg35xx-plus.md`](rg35xx-plus.md).
The `docker-arm64/` directory contains a Docker setup that runs an arm64 Ubuntu 22.04 container via QEMU user-mode emulation. This matches the target device exactly — same distro, same glibc 2.35, same library versions. The project's native `make` (using `pkg-config`) works as-is inside the container, no cross-compilation flags needed.

181
docs/rg35xx-plus.md Normal file
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@@ -0,0 +1,181 @@
# Anbernic RG35XX Plus
Device-specific reference for the target hardware. For build instructions see [`TOOLCHAIN.md`](TOOLCHAIN.md).
## Hardware
- **Device:** Anbernic RG35XX Plus
- **SoC:** Allwinner H700 — quad-core ARM Cortex-A53 @ 1.5 GHz (AArch64 / ARMv8-A)
- **GPU:** Mali G31 MP2
- **RAM:** 1 GB LPDDR4
- **Display:** 640×480 IPS
## Software
- **OS:** Ubuntu 22.04 LTS (Jammy Jellyfish) — [modified stock firmware](https://github.com/cbepx-me/Anbernic-H700-RG-xx-StockOS-Modification)
- **Kernel:** Linux 4.9.170 aarch64 (proprietary, no source released by Anbernic)
- **Architecture:** aarch64 / arm64 (confirmed via `dpkg --print-architecture`)
- **glibc:** 2.35
- **Userland:** Debian/Ubuntu-based (`dpkg`, `apt-get`, `systemd`)
## Libraries on Device
All required shared libraries are pre-installed. Most are at `/usr/lib/`, some at `/usr/lib/aarch64-linux-gnu/` (Debian multiarch path):
| Library | Soname | Notes |
| :------------ | :----------------------------- | :---------------------------------- |
| SDL2 | `libSDL2-2.0.so.0.12.0` | SDL 2.0.12 |
| SDL2_image | `libSDL2_image-2.0.so.0.900.0` | SDL2_image 2.0.9, at multiarch path |
| libavcodec | `libavcodec.so.58` | FFmpeg ~4.x |
| libavformat | `libavformat.so.58` | FFmpeg ~4.x |
| libavutil | `libavutil.so.56` | FFmpeg ~4.x |
| libswresample | `libswresample.so.3` | FFmpeg ~4.x |
Shared libraries are already present — no need to bundle or build them. A native aarch64 compile (e.g. inside the arm64 Docker container) produces working binaries. Must link against glibc ≤ 2.35.
## Input Devices
Three input devices are registered via `/proc/bus/input/devices`:
| Device | Handlers | Purpose |
| :------------------- | :-------------- | :----------------------------------- |
| `axp2202-pek` | `event0` | Power button (`KEY_POWER`, code 116) |
| `ANBERNIC-keys` | `event1`, `js0` | Gamepad (d-pad, face buttons) |
| `dierct-keys-polled` | `event2` | Shoulder buttons, menu/function keys |
- **logind**: `HandlePowerKey=ignore` in `/etc/systemd/logind.conf` — systemd does not act on the power button, leaving it free for userspace handling.
- **evtest**: Available at `/usr/bin/evtest` for debugging input events.
## Partition Layout
| Device | Mount point | Filesystem | Contents |
| :--------------- | :------------ | :--------- | :---------------------- |
| `/dev/mmcblk0p5` | `/` | ext4 | Root filesystem |
| `/dev/mmcblk0p6` | `/mnt/vendor` | ext4 | Firmware, apps, scripts |
| `/dev/mmcblk0p7` | `/mnt/data` | ext4 | User data |
| `/dev/mmcblk0p8` | `/mnt/mmc` | vfat | ROMs |
| SD card slot | `/mnt/sdcard` | (varies) | External storage |
## Boot Chain
The device uses systemd but boots its UI through a SysV init script that systemd auto-wraps via `systemd-sysv-generator`. The chain is intentionally layered: `launcher.sh` runs before partitions are mounted (hardware setup), `loadapp.sh` runs after mounts (filesystem/network setup + app restart loop), and `dmenu_ln` is the app dispatcher.
```
systemd (graphical.target)
└─ launcher.service (SysV → auto-generated by systemd-sysv-generator)
└─ /etc/init.d/launcher.sh start
├── mounts /mnt/vendor
├── starts brightCtrl.bin (backlight daemon) &
├── starts cexpert &
└── starts loadapp.sh &
├── resizes root partition (first boot only)
├── mounts /mnt/data, /mnt/mmc
├── charging mode: if boot_mode==1 → charger UI → poweroff
├── normal mode: starts NetworkManager, bluetooth, wifi
├── syncs RTC, loads kernel modules, mounts SD card
├── runs /mnt/mod/ctrl/autostart (if exists)
└── RESTART LOOP: runs /mnt/vendor/ctrl/dmenu_ln repeatedly
└─ /mnt/vendor/ctrl/dmenu_ln
├── selects binary (default: dmenu.bin)
├── config overrides: muos.ini → muos.bin, vpRun.ini → ...
├── runs binary via app_scheduling()
└── on exit: executes /tmp/.next (app dispatch for menu)
```
### Why the indirection?
- **`launcher.sh`** — Pre-mount hardware setup: mounts `/mnt/vendor`, starts backlight and system daemons. Runs as a SysV init script so it integrates with systemd's boot ordering.
- **`loadapp.sh`** — Post-mount filesystem/network setup: mounts data partitions, handles charging mode, starts networking, then enters the restart loop. Runs in the background (`&`) so `launcher.sh` can return.
- **`dmenu_ln`** — App dispatcher: selects which binary to run based on config files, wraps execution in `app_scheduling()` (which sleeps 30s on crash before retrying), and supports `/tmp/.next` for menu-driven app switching.
### `app_scheduling` behavior
The `app_scheduling` function in `dmenu_ln` runs the selected binary. If it exits with a non-zero status, it sleeps 30 seconds before returning, which prevents crash loops from consuming all CPU. The outer `while true` loop in `loadapp.sh` then re-invokes `dmenu_ln`, restarting the application.
## Framebuffer
| Property | Value |
| :------------- | :------------------- |
| Device | `/dev/fb0` |
| Visible size | 640x480 |
| Virtual size | 640x960 (double-buf) |
| Bits per pixel | 32 (BGRA) |
| Stride | 2560 bytes (640 * 4) |
No standard framebuffer image tools (`fbv`, `fbi`, `psplash`) are installed. To display a PNG on the framebuffer, decode with Python3+PIL and write raw BGRA pixels to `/dev/fb0`.
## Backlight Control
There is no sysfs backlight interface (`/sys/class/backlight/` is empty) and the stock `brightCtrl.bin` daemon does not expose a usable control mechanism. The backlight is controlled via the Allwinner `/dev/disp` ioctl interface:
| Ioctl | Number | Description |
| :------------------ | :------- | :----------------------------------- |
| `DISP_SET_BRIGHTNESS` | `0x102` | Set backlight brightness (0255) |
| `DISP_GET_BRIGHTNESS` | `0x103` | Get current backlight brightness |
Both ioctls take an argument buffer of 4 unsigned longs (`struct { unsigned long args[4]; }`):
- `args[0]` = screen index (always 0)
- `args[1]` = brightness value (for SET; ignored for GET)
- Return value (for GET) is in `args[0]` after the ioctl call
Setting brightness to 0 turns the screen off completely. The original value (typically ~50) can be restored to turn it back on. This is used by `rg35xx-screen-monitor.py` for idle timeout and power button toggle.
## Stock Firmware Assets
Shutdown-related assets in `/mnt/vendor/res1/shutdown/`:
| File | Description | Size |
| :------------- | :------------------------------ | :------ |
| `goodbye.png` | Shutdown screen (RGB, 640x480) | Matches display |
| `lowpower.png` | Low battery warning | — |
The boot logo is at `/mnt/vendor/res1/boot/logo.png`.
## Deploying sdlamp2
### Overview
The `dmenu_ln` script already supports switching the startup binary via config files (e.g. `muos.ini``muos.bin`). We follow the same pattern to launch sdlamp2 instead of the default menu.
### Setup
1. **Copy the binary, wrapper, and screen monitor** to the device:
```sh
scp build/sdlamp2 root@rg35xx:/mnt/vendor/bin/sdlamp2
scp device/rg35xx/rg35xx-wrapper.sh root@rg35xx:/mnt/vendor/bin/rg35xx-wrapper.sh
scp device/rg35xx/rg35xx-screen-monitor.py root@rg35xx:/mnt/vendor/bin/rg35xx-screen-monitor.py
```
2. **Add the config check** to `/mnt/vendor/ctrl/dmenu_ln`. In the section where `CMD` overrides are checked (after the existing `muos.ini` / `vpRun.ini` checks, before the `app_scheduling` call), add:
```bash
if [ -f "/mnt/vendor/sdlamp2.ini" ];then
CMD="/mnt/vendor/bin/rg35xx-wrapper.sh"
fi
```
The wrapper script handles device-specific concerns (WiFi hotspot, power button monitoring) and launches sdlamp2 as its main foreground process. See `device/rg35xx/rg35xx-wrapper.sh` for details.
3. **Enable sdlamp2 on boot:**
```sh
touch /mnt/vendor/sdlamp2.ini
```
4. **Disable** (revert to normal menu):
```sh
rm /mnt/vendor/sdlamp2.ini
```
### What's preserved
Everything else in the boot chain continues to work:
- **Charging mode** — handled in `loadapp.sh` before the restart loop
- **LED/backlight control** — `brightCtrl.bin` started by `launcher.sh`
- **Clean shutdown** — sdlamp2 handles SIGTERM/SIGINT, saving position and volume before exit. The wrapper displays the stock `goodbye.png` on the framebuffer and calls `poweroff`
- **Restart on exit** — if sdlamp2 exits cleanly (status 0), the restart loop in `loadapp.sh` re-launches it immediately
- **Crash recovery** — if sdlamp2 crashes (non-zero exit), `app_scheduling` sleeps 30s then the loop retries
- **Easy revert** — removing `sdlamp2.ini` restores the stock menu on next boot

View File

@@ -7,7 +7,7 @@
| Version | 1.0 |
| Status | Draft |
| Created | 2026-02-10 |
| Updated | 2026-02-10 |
| Updated | 2026-02-15 |
## 1. Purpose
@@ -43,6 +43,87 @@ This document specifies the functional requirements for an SDL2 based media play
## 6. Changelog
### 2026-02-15 — Transparent controls spritesheet support
- **Alpha blending on controls texture**: `SDL_SetTextureBlendMode(controls_texture, SDL_BLENDMODE_BLEND)` enables alpha transparency for the controls spritesheet. Sprite icons now float cleanly on any background color instead of showing white cell backgrounds.
- **Transparent skin template**: `gen_skin_template.py` now generates cells with transparent backgrounds (RGBA) instead of white. Gutters use bright magenta (`#FF00FF`) so they're clearly distinguishable from transparent content areas.
### 2026-02-14 — Skin template system and device script reorganization
- **Skin template generator**: New `tools/gen_skin_template.py` (requires Pillow) generates a 642x420 PNG template showing the sprite grid layout with labeled gutters. Skin creators can draw over the white 200x200 cells; the 20px gray gutters (never rendered by the app) identify each cell's purpose.
- **Separate Prev sprite**: `prev_sprite` now uses the bottom-center cell `{220, 220}` instead of sharing the bottom-right cell with `next_sprite`. This gives Prev and Next distinct sprites in the spritesheet.
- **Device scripts moved**: `rg35xx-wrapper.sh` and `rg35xx-screen-monitor.py` moved from `tools/` to `device/rg35xx/`, separating device-specific scripts from dev tools.
### 2026-02-14 — Softer background, remove panel divider
- **Background color**: Changed from white (`#FFFFFF`) to a medium gray (`#979797`) for a gentler appearance.
- **Remove divider**: Removed the vertical separator line between the controls panel and the album art.
### 2026-02-14 — Fix residual audio on cassette switch
- **Clear device queue on switch**: `switch_file()` now calls `SDL_ClearQueuedAudio()` after pausing the audio device, preventing a brief snippet of the previous cassette from playing when the new one starts.
### 2026-02-14 — Split-screen layout with artwork focus
- **Vertical left panel**: Transport controls (Prev, Rewind, Play/Stop, FF, Next) are stacked vertically in a 200px-wide left panel. Play/Stop is slightly larger (72x72) at the vertical center; other buttons are 56x56.
- **Full-height artwork**: Album art now fills the right panel (420x460 max bounds, centered at x=420, y=240), giving cassette covers nearly the full screen height instead of being constrained to the upper portion.
- **Vertical navigation**: D-pad UP/DOWN (and keyboard arrows) now navigate between buttons vertically instead of LEFT/RIGHT horizontally, matching the new stacked layout.
- **Dedicated volume controls**: Volume is no longer a focusable UI element. Adjusted via `+`/`-` keys, `SDLK_VOLUMEUP`/`SDLK_VOLUMEDOWN`, or controller shoulder buttons (L1/R1).
- **Sprite scaling quality**: Linear filtering (`SDL_HINT_RENDER_SCALE_QUALITY`) enabled for smoother downscaling of 200x200 sprite source to 56x56 button destinations.
- **No-art placeholder**: When a file has no embedded album art, a circle sprite from the spritesheet is rendered as a placeholder in the right panel.
- **Thin progress bar**: Progress bar moved to the bottom of the left panel (160x4px) as a subtle position indicator.
### 2026-02-13 — Fix power button screen toggle regression
- **Power button screen off stays off**: Fixed regression from fbd32d7 where short-pressing the power button to turn off the screen would instantly turn it back on. The generic wake logic (`any_activity`) was being triggered by power button events themselves. Moved `any_activity = True` below the power button handler's `continue` so power events are handled exclusively by the power button handler and don't trigger the wake path.
### 2026-02-13 — Screen wake fixes and idle auto-shutdown
- **D-pad wakes screen**: The screen monitor now wakes on any input event type (EV_ABS, EV_KEY, etc.), not just EV_KEY. This fixes d-pad presses (which generate EV_ABS hat events) not waking the screen.
- **Wake button doesn't act in app**: Uses EVIOCGRAB to take exclusive access to input devices while the screen is off. SDL in sdlamp2 receives no events while grabbed, so the button press that wakes the screen doesn't also trigger play/stop or switch cassettes. Grabs are released when the screen turns back on.
- **Idle auto-shutdown**: After 10 minutes of no input AND no audio playback, the device auto-shuts down to save battery. Playback detection works by monitoring the audio file's read position via `/proc/<pid>/fdinfo/` — if the file offset is advancing, audio is being decoded. The timer resets on any input event or any detected playback activity.
- **Goodbye screen on auto-shutdown**: The wrapper now restores backlight brightness via `/dev/disp` `DISP_SET_BRIGHTNESS` ioctl before writing `goodbye.png` to `/dev/fb0`. Previously the screen monitor's SIGTERM handler restored brightness, but the Allwinner driver resets it to 0 when the fd is closed, so the goodbye screen was never visible on idle auto-shutdown.
### 2026-02-13 — Remember last cassette and pause on switch
- **Remember last cassette**: The current cassette filename is saved to `last_cassette.txt` in the audio directory on every file switch. On startup, the player resumes the last-loaded cassette instead of always starting with the first file. Falls back to the first file if the saved file is missing or not found.
- **Pause on cassette switch**: Switching cassettes (prev/next) now always lands in a paused state, even if the player was playing. This avoids the jarring effect of immediately resuming from a saved position in a different cassette.
### 2026-02-13 — Fix power button shutdown regression
- **Consolidated input handling**: Power button long-press shutdown is now handled by `rg35xx-screen-monitor.py` instead of a separate `evtest`-based monitor in the wrapper. Both monitors were reading `/dev/input/event0` simultaneously, causing the `evtest` parser to miss power button events on the device's Linux 4.9 kernel.
- **Timer-based long press**: The screen monitor uses a dynamic `select()` timeout to detect the 3-second hold threshold while the button is still held, rather than waiting for release. On long press, it touches `/tmp/.sdlamp2_shutdown` and sends SIGTERM to sdlamp2.
- **Removed evtest dependency**: The `monitor_power_button()` function and `evtest` pipe are removed from `rg35xx-wrapper.sh`. The screen monitor accepts the sdlamp2 PID as a command-line argument and launches after sdlamp2.
### 2026-02-13 — Screen idle timeout and power button toggle
- **Screen idle timeout**: New Python screen monitor (`rg35xx-screen-monitor.py`) turns off the display after 15 seconds of no input on any device. Audio continues playing. Any button press wakes the screen.
- **Power button screen toggle**: A short press (<2s) of the power button toggles the screen on/off. Long press (3s+) still triggers shutdown via the existing wrapper logic.
- **Allwinner /dev/disp backlight**: Uses `SET_BRIGHTNESS` / `GET_BRIGHTNESS` ioctls on `/dev/disp` since the device has no sysfs backlight interface. Brightness is restored on SIGTERM so the shutdown screen remains visible.
- **Wrapper integration**: `rg35xx-wrapper.sh` launches the screen monitor alongside sdlamp2 and kills it during cleanup.
### 2026-02-13 — Hold-to-shutdown with stock shutdown screen
- **Hold-to-shutdown**: The power button monitor in `rg35xx-wrapper.sh` requires a 3-second hold before triggering shutdown. A quick tap does nothing — a background timer subshell starts on press and is cancelled on release. If held past 3 seconds, sends SIGTERM to sdlamp2 then triggers shutdown.
- **Stock shutdown screen**: The wrapper displays the stock firmware's `goodbye.png` (`/mnt/vendor/res1/shutdown/goodbye.png`) by decoding it with Python3+PIL and writing raw BGRA pixels to `/dev/fb0`. This reuses the same shutdown image that `dmenu.bin` shows, keeping the experience consistent. The shutdown display is handled entirely in the wrapper — sdlamp2 just exits cleanly on SIGTERM.
- **Restart loop blocked**: The wrapper uses a `/tmp/.sdlamp2_shutdown` flag file to distinguish shutdown from normal exit. On shutdown, the wrapper calls `poweroff` and blocks (sleep 30), preventing `loadapp.sh`'s restart loop from relaunching `dmenu_ln` and overwriting the shutdown screen.
### 2026-02-13 — Clean shutdown on SIGTERM/SIGINT
- **Signal handling**: sdlamp2 now catches SIGTERM and SIGINT via a `sig_atomic_t` flag checked in the main loop. On signal, the existing cleanup path runs (save position, save volume, close decoder, SDL_Quit) instead of being killed instantly. This ensures position is saved when the system shuts down or the process is terminated by a wrapper script.
### 2026-02-13 — Combine Play/Stop, add Previous Cassette button
- **Play/Stop combined**: The separate Stop and Play buttons are merged into a single toggle button that shows the play icon (▶) when paused and the stop icon (■) when playing.
- **Previous Cassette**: A new "Previous Cassette" button is added at the left of the transport controls, mirroring "Next Cassette". Wraps from the first tape to the last.
- **New layout**: `[Volume] [Prev] [Rewind] [Play/Stop] [FF] [Next]` — same 6 focusable elements, same positions.
### 2026-02-13 — Start paused, fix next-tape autoplay, quiet joystick log
- **Start paused**: The player no longer autoplays on startup; it opens the last file at the saved position but waits for the user to press Play.
- **Next tape respects pause state**: `switch_file()` no longer forces playback. Pressing "next tape" while paused switches the file and stays paused; pressing it while playing switches and continues playing.
- **Joystick log behind --debug**: The "Joystick: ..." message is now only printed when `--debug` is passed.
### 2026-02-13 — arm64 Docker build container
- **New build container**: Replaced the broken Buildroot cross-compilation toolchain (`docker/`) with an arm64 Ubuntu 22.04 Docker container (`docker-arm64/`). Runs via QEMU user-mode emulation on x86 hosts and matches the target device exactly (same distro, same glibc, same library versions). The project's native `make` works as-is inside the container — no cross-compilation flags needed.

File diff suppressed because it is too large Load Diff

View File

@@ -5,6 +5,7 @@
#include <libswresample/swresample.h>
#include <dirent.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -38,6 +39,15 @@ typedef struct {
int art_height;
} Decoder;
/* --- Signal handling --- */
static volatile sig_atomic_t got_signal = 0;
static void signal_handler(int sig) {
(void)sig;
got_signal = 1;
}
/* --- Globals --- */
static SDL_Window* window = NULL;
@@ -56,16 +66,15 @@ static int current_file_index = 0;
/* --- Focus / navigation --- */
#define FOCUS_VOLUME 0
#define FOCUS_PREV 0
#define FOCUS_REWIND 1
#define FOCUS_STOP 2
#define FOCUS_PLAY 3
#define FOCUS_FF 4
#define FOCUS_NEXT 5
#define FOCUS_COUNT 6
#define FOCUS_PLAYSTOP 2
#define FOCUS_FF 3
#define FOCUS_NEXT 4
#define FOCUS_COUNT 5
static float volume = 0.5f;
static int focus_index = FOCUS_PLAY;
static int focus_index = FOCUS_PLAYSTOP;
static SDL_GameController* controller = NULL;
static SDL_Joystick* joystick = NULL;
static int debug_mode = 0;
@@ -187,6 +196,37 @@ static void adjust_volume(float delta) {
save_volume();
}
/* --- Last cassette persistence --- */
static void save_last_cassette(const char* filename) {
char path[1024];
snprintf(path, sizeof(path), "%s/last_cassette.txt", audio_dir);
FILE* f = fopen(path, "w");
if (f) {
fprintf(f, "%s\n", filename);
fclose(f);
}
}
static int load_last_cassette(void) {
char path[1024];
snprintf(path, sizeof(path), "%s/last_cassette.txt", audio_dir);
FILE* f = fopen(path, "r");
if (!f) return 0;
char name[256];
if (!fgets(name, sizeof(name), f)) {
fclose(f);
return 0;
}
fclose(f);
char* nl = strchr(name, '\n');
if (nl) *nl = '\0';
for (int i = 0; i < num_audio_files; i++) {
if (strcmp(audio_files[i], name) == 0) return i;
}
return 0;
}
/* --- File scanning --- */
static int has_audio_extension(const char* name) {
@@ -474,12 +514,15 @@ static void switch_file(int index) {
decoder_seek(pos);
}
save_last_cassette(current_file);
char title[768];
snprintf(title, sizeof(title), "SDLamp2 - %s", current_file);
SDL_SetWindowTitle(window, title);
paused = SDL_FALSE;
SDL_PauseAudioDevice(audio_device, 0);
paused = SDL_TRUE;
SDL_PauseAudioDevice(audio_device, 1);
SDL_ClearQueuedAudio(audio_device);
return;
}
@@ -495,13 +538,22 @@ static void switch_file(int index) {
static void activate_focused_button(void) {
switch (focus_index) {
case FOCUS_PREV:
if (num_audio_files > 0) {
int prev = (current_file_index - 1 + num_audio_files) % num_audio_files;
switch_file(prev);
}
break;
case FOCUS_REWIND: {
double pos = get_current_seconds() - SEEK_SECONDS;
decoder_seek(pos < 0.0 ? 0.0 : pos);
break;
}
case FOCUS_STOP:
if (!paused) {
case FOCUS_PLAYSTOP:
if (paused && num_audio_files > 0) {
paused = SDL_FALSE;
SDL_PauseAudioDevice(audio_device, 0);
} else if (!paused) {
paused = SDL_TRUE;
SDL_PauseAudioDevice(audio_device, 1);
if (current_file[0]) {
@@ -509,12 +561,6 @@ static void activate_focused_button(void) {
}
}
break;
case FOCUS_PLAY:
if (paused && num_audio_files > 0) {
paused = SDL_FALSE;
SDL_PauseAudioDevice(audio_device, 0);
}
break;
case FOCUS_FF: {
double pos = get_current_seconds() + SEEK_SECONDS;
double dur = get_duration_seconds();
@@ -550,29 +596,28 @@ int main(int argc, char** argv) {
audio_dir[sizeof(audio_dir) - 1] = '\0';
}
/* Volume slider (left of buttons) */
const SDL_Rect volume_bg = {25, 390, 30, 80};
/* Button positions (bottom of window, centered) */
const SDL_Rect rewind_btn = {80, 390, 80, 80};
const SDL_Rect stop_btn = {180, 390, 80, 80};
const SDL_Rect play_btn = {280, 390, 80, 80};
const SDL_Rect ff_btn = {380, 390, 80, 80};
const SDL_Rect next_btn = {480, 390, 80, 80};
/* Left panel: buttons stacked vertically, centered at x=100 */
const SDL_Rect prev_btn = {72, 34, 56, 56};
const SDL_Rect rewind_btn = {72, 120, 56, 56};
const SDL_Rect playstop_btn = {64, 206, 72, 72};
const SDL_Rect ff_btn = {72, 308, 56, 56};
const SDL_Rect next_btn = {72, 394, 56, 56};
/* Array of focusable rects indexed by FOCUS_* constants */
const SDL_Rect* focus_rects[FOCUS_COUNT] = {&volume_bg, &rewind_btn, &stop_btn,
&play_btn, &ff_btn, &next_btn};
const SDL_Rect* focus_rects[FOCUS_COUNT] = {&prev_btn, &rewind_btn, &playstop_btn, &ff_btn,
&next_btn};
/* Sprite sheet source rects */
const SDL_Rect rewind_sprite = {0, 0, 200, 200};
const SDL_Rect play_sprite = {220, 0, 200, 200};
const SDL_Rect ff_sprite = {440, 0, 200, 200};
const SDL_Rect stop_sprite = {0, 220, 200, 200};
const SDL_Rect prev_sprite = {220, 220, 200, 200};
const SDL_Rect next_sprite = {440, 220, 200, 200};
const SDL_Rect circle_sprite = {440, 220, 200, 200}; /* placeholder for no-art */
/* Progress bar area */
const SDL_Rect progress_bg = {20, 360, 600, 15};
/* Progress bar — thin bar at bottom of left panel */
const SDL_Rect progress_bg = {20, 466, 160, 4};
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER) != 0) {
panic_and_abort("SDL_Init failed!", SDL_GetError());
@@ -630,12 +675,14 @@ int main(int argc, char** argv) {
for (int i = 0; i < num_joy; i++) {
joystick = SDL_JoystickOpen(i);
if (joystick) {
printf("Joystick: %s\n", SDL_JoystickName(joystick));
if (debug_mode) printf("Joystick: %s\n", SDL_JoystickName(joystick));
break;
}
}
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
SDL_Surface* controls_surface = IMG_Load("controls.png");
if (!controls_surface) {
SDL_RWops* rw = SDL_RWFromConstMem(controls_png_data, controls_png_size);
@@ -652,12 +699,17 @@ int main(int argc, char** argv) {
if (!controls_texture) {
panic_and_abort("Could not create controls texture!", SDL_GetError());
}
SDL_SetTextureBlendMode(controls_texture, SDL_BLENDMODE_BLEND);
/* Handle SIGTERM/SIGINT for clean shutdown (save position before exit) */
signal(SIGTERM, signal_handler);
signal(SIGINT, signal_handler);
/* Scan directory and open first file */
scan_audio_files(audio_dir);
volume = load_volume();
if (num_audio_files > 0) {
switch_file(0);
switch_file(load_last_cassette());
} else {
SDL_SetWindowTitle(window, "SDLamp2 - No audio files found");
}
@@ -666,6 +718,10 @@ int main(int argc, char** argv) {
SDL_Event e;
while (running) {
if (got_signal) {
running = SDL_FALSE;
}
/* --- Event handling --- */
while (SDL_PollEvent(&e)) {
/* Debug: log all input-related events */
@@ -733,17 +789,20 @@ int main(int argc, char** argv) {
case SDL_KEYDOWN:
switch (e.key.keysym.sym) {
case SDLK_LEFT:
case SDLK_UP:
focus_index = (focus_index - 1 + FOCUS_COUNT) % FOCUS_COUNT;
break;
case SDLK_RIGHT:
case SDLK_DOWN:
focus_index = (focus_index + 1) % FOCUS_COUNT;
break;
case SDLK_UP:
if (focus_index == FOCUS_VOLUME) adjust_volume(0.05f);
case SDLK_EQUALS:
case SDLK_PLUS:
case SDLK_VOLUMEUP:
adjust_volume(0.05f);
break;
case SDLK_DOWN:
if (focus_index == FOCUS_VOLUME) adjust_volume(-0.05f);
case SDLK_MINUS:
case SDLK_VOLUMEDOWN:
adjust_volume(-0.05f);
break;
case SDLK_RETURN:
case SDLK_KP_ENTER:
@@ -754,17 +813,17 @@ int main(int argc, char** argv) {
case SDL_CONTROLLERBUTTONDOWN:
switch (e.cbutton.button) {
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
case SDL_CONTROLLER_BUTTON_DPAD_UP:
focus_index = (focus_index - 1 + FOCUS_COUNT) % FOCUS_COUNT;
break;
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
focus_index = (focus_index + 1) % FOCUS_COUNT;
break;
case SDL_CONTROLLER_BUTTON_DPAD_UP:
if (focus_index == FOCUS_VOLUME) adjust_volume(0.05f);
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
adjust_volume(-0.05f);
break;
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
if (focus_index == FOCUS_VOLUME) adjust_volume(-0.05f);
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
adjust_volume(0.05f);
break;
case SDL_CONTROLLER_BUTTON_A:
activate_focused_button();
@@ -774,14 +833,10 @@ int main(int argc, char** argv) {
case SDL_JOYHATMOTION: {
Uint8 hat = e.jhat.value;
if (hat & SDL_HAT_LEFT) {
if (hat & SDL_HAT_UP) {
focus_index = (focus_index - 1 + FOCUS_COUNT) % FOCUS_COUNT;
} else if (hat & SDL_HAT_RIGHT) {
focus_index = (focus_index + 1) % FOCUS_COUNT;
} else if (hat & SDL_HAT_UP) {
if (focus_index == FOCUS_VOLUME) adjust_volume(0.05f);
} else if (hat & SDL_HAT_DOWN) {
if (focus_index == FOCUS_VOLUME) adjust_volume(-0.05f);
focus_index = (focus_index + 1) % FOCUS_COUNT;
}
break;
}
@@ -861,19 +916,23 @@ int main(int argc, char** argv) {
}
/* --- Rendering --- */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_SetRenderDrawColor(renderer, 0x97, 0x97, 0x97, 0xFF);
SDL_RenderClear(renderer);
/* Album art (centered, aspect-preserving, in upper area) */
/* Album art (right panel, centered, aspect-preserving) */
if (decoder.album_art && decoder.art_width > 0 && decoder.art_height > 0) {
int max_w = 600, max_h = 340;
int max_w = 420, max_h = 460;
float scale_w = (float)max_w / decoder.art_width;
float scale_h = (float)max_h / decoder.art_height;
float scale = scale_w < scale_h ? scale_w : scale_h;
int draw_w = (int)(decoder.art_width * scale);
int draw_h = (int)(decoder.art_height * scale);
SDL_Rect art_rect = {(640 - draw_w) / 2, (350 - draw_h) / 2, draw_w, draw_h};
SDL_Rect art_rect = {420 - draw_w / 2, 240 - draw_h / 2, draw_w, draw_h};
SDL_RenderCopy(renderer, decoder.album_art, NULL, &art_rect);
} else {
/* No-art placeholder: circle sprite scaled up in right panel */
SDL_Rect placeholder = {420 - 100, 240 - 100, 200, 200};
SDL_RenderCopy(renderer, controls_texture, &circle_sprite, &placeholder);
}
/* Progress bar */
@@ -891,28 +950,19 @@ int main(int argc, char** argv) {
SDL_RenderFillRect(renderer, &fill);
}
/* Volume slider */
SDL_SetRenderDrawColor(renderer, 0xC0, 0xC0, 0xC0, 0xFF);
SDL_RenderFillRect(renderer, &volume_bg);
{
int fill_h = (int)(volume_bg.h * volume);
SDL_Rect vol_fill = {volume_bg.x, volume_bg.y + volume_bg.h - fill_h, volume_bg.w, fill_h};
SDL_SetRenderDrawColor(renderer, 0x50, 0x50, 0x50, 0xFF);
SDL_RenderFillRect(renderer, &vol_fill);
}
/* Buttons */
SDL_RenderCopy(renderer, controls_texture, &prev_sprite, &prev_btn);
SDL_RenderCopy(renderer, controls_texture, &rewind_sprite, &rewind_btn);
SDL_RenderCopy(renderer, controls_texture, &stop_sprite, &stop_btn);
SDL_RenderCopy(renderer, controls_texture, &play_sprite, &play_btn);
SDL_RenderCopy(renderer, controls_texture, paused ? &play_sprite : &stop_sprite,
&playstop_btn);
SDL_RenderCopy(renderer, controls_texture, &ff_sprite, &ff_btn);
SDL_RenderCopy(renderer, controls_texture, &next_sprite, &next_btn);
/* Focus highlight — 3px blue border around focused element */
/* Focus highlight — 3px red border around focused element */
{
const SDL_Rect r = *focus_rects[focus_index];
const int t = 3;
SDL_SetRenderDrawColor(renderer, 0x00, 0x80, 0xFF, 0xFF);
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
SDL_Rect top = {r.x - t, r.y - t, r.w + 2 * t, t};
SDL_Rect bot = {r.x - t, r.y + r.h, r.w + 2 * t, t};
SDL_Rect lft = {r.x - t, r.y, t, r.h};

View File

@@ -0,0 +1,96 @@
#!/usr/bin/env python3
"""
gen_skin_template.py — Generate a skin template PNG for sdlamp2.
Creates a 642x420 PNG showing the sprite grid layout with labeled gutters.
Each 200x200 cell is transparent (ready to draw on). The 20px gutters between
cells are a bright magenta so they're clearly distinguishable from content areas.
Grid layout:
Col 0 (0-199) Col 1 (220-419) Col 2 (440-639)
Row 0: REWIND PLAY FF
----gutter y=200-219 with labels----
Row 1: STOP PREV NEXT
Two extra pixels on the right (640-641) are gutter fill to reach 642px width,
matching the spritesheet dimensions.
Usage: python3 tools/gen_skin_template.py [output.png]
Requires Pillow.
"""
import sys
from PIL import Image, ImageDraw, ImageFont
CELL = 200
GAP = 20
COLS = 3
ROWS = 2
WIDTH = COLS * CELL + (COLS - 1) * GAP + 2 # 642
HEIGHT = ROWS * CELL + (ROWS - 1) * GAP # 420
CELL_COLOR = (0, 0, 0, 0)
GUTTER_COLOR = (255, 0, 255, 255)
TEXT_COLOR = (255, 255, 255, 255)
LABELS = [
["REWIND", "PLAY", "FF"],
["STOP", "PREV", "NEXT"],
]
def cell_x(col):
return col * (CELL + GAP)
def cell_y(row):
return row * (CELL + GAP)
def main():
output_path = sys.argv[1] if len(sys.argv) > 1 else "skin_template.png"
img = Image.new("RGBA", (WIDTH, HEIGHT), GUTTER_COLOR)
draw = ImageDraw.Draw(img)
# Try to load a small font for labels
try:
font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf", 11)
except OSError:
try:
font = ImageFont.truetype("/System/Library/Fonts/Helvetica.ttc", 11)
except OSError:
font = ImageFont.load_default()
# Draw white cells
for row in range(ROWS):
for col in range(COLS):
x = cell_x(col)
y = cell_y(row)
draw.rectangle([x, y, x + CELL - 1, y + CELL - 1], fill=CELL_COLOR)
# Label the horizontal gutter (y = 200..219)
gutter_y = CELL # 200
for col in range(COLS):
cx = cell_x(col) + CELL // 2
# Row 0 label above center of gutter
label_0 = LABELS[0][col]
bbox = draw.textbbox((0, 0), label_0, font=font)
tw = bbox[2] - bbox[0]
draw.text((cx - tw // 2, gutter_y + 1), label_0, fill=TEXT_COLOR, font=font)
# Row 1 label below center of gutter
label_1 = LABELS[1][col]
bbox = draw.textbbox((0, 0), label_1, font=font)
tw = bbox[2] - bbox[0]
th = bbox[3] - bbox[1]
draw.text((cx - tw // 2, gutter_y + GAP - th - 2), label_1, fill=TEXT_COLOR, font=font)
img.save(output_path)
print(f"Skin template saved to {output_path} ({WIDTH}x{HEIGHT})")
if __name__ == "__main__":
main()